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Street Fighter 2: Turbo

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games
BDA3-176D Start with 90 seconds instead of 99 5DA3-176D Start with 70 seconds 9DA3-176D Start with 50 seconds 7DA3-176D Start with 30 seconds FDA3-176D Start with 10 seconds 6091-E76D Start with 3/4 energy 9691-E76D Start with 1/2 energy 4A91-E76D Start with 1/4 energy BBAE-1DDD 1st bonus round is 99 seconds instead of 40 6DAE-1DDD 1st bonus round is 80 seconds 1DAE-1DDD 1st bonus round is 60 seconds 4DAE-1DDD 1st bonus round is 20 seconds BBAE-1D6D 2nd bonus round is 99 seconds 6DAE-1D6D 2nd bonus round is 80 seconds 1DAE-1D6D 2nd bonus round is 60 seconds 4DAE-1D6D 2nd bonus round is 20 seconds DD05-7F04 Infinite time DDF1-7D60 Some special moves can be performed in the air--Don't do Vega's Wall Leap 891F-84AD Most attacks do no damage (throws still work) C734-7405 Throws do no damage F034-7405 1st throws do more damage (if you have enough energy), others do less damage DD3F-EFAD Players can walk through each other DD18-570D 1st hit of any kind defeats opponent DF04-5DAF Winner of 2nd round wins the battle ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for Turbo mode D071-E460 No charging required for special moves--Except Balrog's turn punch power DD75-8460 Hard special moves become light D475-8461 Hard special moves become medium D675-8462 Hard special moves become disabled 8ED2-87A9 Invisible players C933-7DA9 Most special moves go nowhere C9B8-77A5 Fireballs go nowhere D039-14AD Hard Hurricane Kicks go faster and farther --To the right only

Ryu

DF30-1DAD Ryu's hard Dragon Punch doesn't go as far D630-1DAD Ryu's hard Dragon Punch goes farther DF30-1D0D Ryu's medium Dragon Punch doesn't go as far D630-1D0D Ryu's medium Dragon Punch goes farther D637-17AD Ryu's light Dragon Punch goes farther D526-1DAF Ryu jumps backward farther E525-14AF Ryu jumps forward farther

Ken

D52D-CDAF Ken jumps backward farther E52E-14AF Ken jumps forward farther DF30-17AD Ken's hard Dragon Punch doesn't go as far D330-17AD Ken's hard Dragon Punch goes farther DF30-170D Ken's medium Dragon Punch doesn't go as far Except Tiger Shots for the next 12 codes D830-170D Ken's medium Dragon Punch goes farther D630-14AD Ken's light Dragon Punch goes farther 3E31-37AD Hard projectiles go faster EE31-37AD Hard projectiles go slower 3E31-370D Medium projectiles go faster EE31-370D Medium projectiles go slower 3E31-34AD Light projectiles go faster EE31-34AD Light projectiles go slower

Edmond Honda

DE35-1FAD Edmond Honda's hard Sumo Head Butts are faster DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower DE35-1DAD Edmond Honda's light Sumo Head Butts are faster DF35-1DAD Edmond Honda's light Sumo Head Butts are slower F436-1DDD Edmond Honda's hard Sumo Smashes are faster F435-176D Edmond Honda's medium Sumo Smashes are faster F435-17DD Edmond Honda's light Sumo Smashes are faster Sagat Codes D63B-C70D Sagat's hard Tiger Uppercut goes farther D63B-C4AD Sagat's medium Tiger Uppercut goes farther D63B-C40D Sagat's light Tiger Uppercut goes farther D439-340D Sagat's high Tiger Shots are disabled-- you can still do the move but no projectile comes out D838-CF0D Sagat's hard Tiger Knee goes farther D83C-C70D Sagat's medium Tiger Knee goes farther D83C-CF0D Sagat's light Tiger Knee goes farther

Bison

DF39-C40D M. Bison's hard Psycho Crusher goes slower DC39-C40D M. Bison's hard Psycho Crusher goes faster DF39-CFAD M. Bison's medium Psycho Crusher goes slower DC39-CFAD M. Bison's medium Psycho Crusher goes faster Not in normal mode for the next six codes DF39-CF0D M. Bison's light Psycho Crusher goes slower DC39-CF0D M. Bison's light Psycho Crusher goes faster DF31-CD6D M. Bison's hard Scissor Kick goes slower DC31-CD6D M. Bison's hard Scissor Kick goes faster DF31-CDDD M. Bison's medium Scissor Kick goes slower DC31-CDDD M. Bison's medium Scissor Kick goes faster DF39-C76D M. Bison's light Scissor Kick goes slower DC39-C76D M. Bison's light Scissor Kick goes faster

Balrog

D869-7DD1 Balrog's first Dash Punch goes faster D432-CF0D Balrog's first Turn Punch goes slower (& a little backward) DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li

DC38-1F6D Chun Li's hard Whirlwind Kick goes farther DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far DC38-1FDD Chun Li's medium Whirlwind Kick goes farther DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far DC38-1D6D Chun Li's light Whirlwind Kick goes farther

Blanka

DF3B-14DD Blanka's hard Rolling Attack goes slower DC3B-14DD Blanka's hard Rolling Attack goes faster DF3B-1F6D Blanka's medium Rolling Attack goes slower DC3B-1F6D Blanka's medium Rolling Attack goes faster DF3B-1FDD Blanka's light Rolling Attack goes slower DC3B-1FDD Blanka's light Rolling Attack goes faster DF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as far DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far DA3B-170D Blanka's light Vertical Rolling Attack goes out farther

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