Resident Evil 3
Books: Secret Codes 2003 - The Ultimate Code Book: Cheating Made Easy
Custom shotgun
Grenade Launcher or Magnum
Grenade Launcher
Rocket launcher
STI Eagle handgun
Assault rifle with unlimited ammo (hard mode)
Humanoid sighting
Alternate meeting with Carlos
Aqua Hunter caution as Carlos
The Worm
Defeating the Worm
Nemesis Type 2 in mercenary mode and 220 second bonus
Kill regular Nemesis for 60 seconds of bonus time
Destroy Nemesis' Rocket Launcher
Loose parts from Nemesis
Fighting a Doggie
Saving A.R. ammunition
Saving shotgun ammunition
Sneak past monsters
Additional slots
Starting the trolley
Fighting Nemesis
Operation Mad Jackal option
Jill's diary
Barry Burton ending
Barry Burton ending 2
Enhanced Weapons/Ammo
Mercenary mode
Alternate costumes
Epilogues
Custom shotgun
Play the game under the hard difficulty setting. Defeat Nemesis
for the fourth time and pick up the small silver box that he
dropped. It will contain M37 Parts A. Defeat Nemesis a fifth time
and get the M37 Parts B. Combine these two parts to get a western
custom shotgun with six rounds. This gun uses the standard 12
gauge shotgun shells.
Grenade Launcher or Magnum
Your timing will determine whether the Grenade Launcher or the
Magnum can be found at the S.T.A.R.S. Office. If you go to the
cabinet before the radio goes off, when you try to leave you will
get the Grenade Launcher. If you go to the cabinet after the radio
goes off you will get the Magnum. Whichever weapon is obtained,
the other will be found in the power plant.
Grenade Launcher
Use the S.T.A.R.S Card in the computer in the main entrance of the
Police Station. When you get the S.T.A.R.S Emblem Key, go to the
S.T.A.R.S Office. When you are in the office, go to the big locker
next to the out-of-commission message receiver. Open the locker
and you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There is
one in the Sub-Station when the game is first played. The other is
available after the game has been completed once. Go to the
S.T.A.R.S. office and go were the Magnum gun was originally obtained.
Rocket launcher
In the dead factory, go to the machine next to the water sample
puzzle. Use the facility key where that game states a small
plastic card can be inserted. Take the other facility key that is
given and go to the steaming room where the small card activated
elevator is located .Go down and use the facility key on the door
where that game states a small plastic card can be inserted. You
will find a rocket launcher with four shots at this location.
STI Eagle handgun
Kill Nemesis two times under the hard difficulty setting to get
the two parts for it. Combine them to get the STI Eagle handgun.
Assault rifle with unlimited ammo (hard mode)
Kill Nemesis seven times in your first game and he will drop the
assault rifle. Kill him seven times in your second game he will
drop an infinite ammo case.
Humanoid sighting
When fighting the Nemesis for the last time in the Rail Gun Room,
you will see a figure in the background, similar to Nemesis.
Closely observe the creature to see that it is the Humanoid, or
the Mutated William Burken from Resident Evil 2. When you press
Action, Jill describes it as "One of Umbrella's New Biotech Weapons".
Alternate meeting with Carlos
You can meet Carlos at the top floor of the newspaper building
instead of the restaurant when you first come out of the area
after you fought the first Licker. You will hear Carlos taking out
a few zombies. Ignore that and go to Jill's left. Enter the door
at that location. You will now be at the alley directly behind the
restaurant. From here, make your way to the newspaper office.
After meeting Carlos, Nemesis appears. You will get to make a
choice to "Jump out the window", or "Hide in the back". To
get the green gem, go back to the restaurant and go down the
ladder. Then, check the police officer down there. He should have it.
Aqua Hunter caution as Carlos
When you gain control of Carlos, beware of the Aqua Hunters that
are in the Artificial Environment tank. When fighting them, keep
firing your weapon as much as possible. When they grab you, tap on
the buttons as much as you can or they will eat you whole.
The Worm
You actually do not have to fight the Worm the first time you meet
him, when you fall into the sewer. After he pops out of the wall
the first time, just run to your right and hit the first switch
(make sure the worm comes out of the wall). Then, run to the other
side of the sewer and hit the second switch (this one may be
difficult -- also make sure the worm comes out again). Then, press
the button for the ladder and you just saved yourself some life and ammunition.
Defeating the Worm
Use the following trick to defeat the Worm without wasting good
ammunition. Walk slightly into the Worm's little section slowly
until the screen starts to shake and he appears. Back up to the
wall and shoot him with the handgun. If the worm does reach you,
which is not very often, Jill will usually dodge to the right.
Repeat until it is defeated. To defeat the second Worm, run around
for two minutes and try not to take damage. After that time, the
light pole will begin to spark. Use the handgun to shoot in the
direction of the two sparking poles and they will fall into a
puddle. Stand near (not in) the puddle, then wait for the worm to
go into the water and fry to death.
Nemesis Type 2 in mercenary mode and 220 second bonus
Get to the parking garage, then exit out of the door. If you still
have over two minutes left, run to the end of the bus and you will
see Nemisis Type 2. He will jump down and come after you. You can
run around him to avoid his attacks and save ammo or you can kill
him for 220 seconds. This trick best works with Mikhail
Kill regular Nemesis for 60 seconds of bonus time
Knocking him down the first time is worth a 20 second bonus.
Knocking him down a second time will cause him to look dead with a
pool of blood around him and is worth a 40 second bonus.
Destroy Nemesis' Rocket Launcher
This trick requires a large number of health items and first aid
sprays. When you fight the Nemesis with the Rocket Launcher, aim
up. If he targets you, run and try to make him waste ammunition.
After four to seven shots from him, he will reload, but the rocket
launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and he
aims at you, shoot him when he is about to shoot you. Almost
always, the launcher will backfire and explode.
Loose parts from Nemesis
Whenever you kill Nemesis in Hard Mode, you can always pick up a
package that he drops, containing gun parts. Once these are
assembled, they form the Eagle 6.0 STI. This gun is more
convenient than the standard handgun. Once you get close to a
zombie, aim directly at its head and fire. If performed correctly,
you will shoot its head off just like what a magnum regularly
would, and it only consumes regular handgun bullets.
Fighting a Doggie
Knock down a Doggie, then aim down and you can fire faster on it.
If you do not aim down, you have to wait until the Doggie stands up.
Saving A.R. ammunition
When you are low on ammunition, go to a nearby storage system and
take out A.S. rounds. Combine it with the A.R. and put the rounds
back into storage. You will be restored and still have space for more items.
Saving shotgun ammunition
Wait for a zombie to get close, then aim up and you will shoot him
in the head, killing him with one shot.
Wait for two zombies to line up close to each other. Then, aim up
and fire to shoot both their heads off. This may require
some practice.
Sneak past monsters
If you can walk behind a monster, keep tapping Run quickly. Jill
will not make any sound of footsteps and seems to "glide". The
monsters cannot hear you and subsequently will not turn around and
attack. This works best with the Drain Deimos.
Additional slots
When you first get to the trolley, Carlos will give you a "fanny"
pack. After you finish the game, you will keep those additional
two slots in the game.
Starting the trolley
The oil additive needed to start the trolley is located in a
locked store room inside the sales office. To unlock it, pick up
the flashy remote on a desk to turn on a TV. You will see a
commercial about some product from Ubrella Corp. Make note of that
product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby
computer where Carlos just shot his zombied friend. You will be
prompted for a password. Type in the name of the product to
unlocked the storeroom.
Fighting Nemesis
The Nemesis is left-handed and uses that hand to grab you. When
fighting him, shoot him two times and run past his right side.
Shoot twice and repeat the process. This only works when he
does not have his Rocket Launcher and if you are using the handgun.
Operation Mad Jackal option
Successfully complete the game under any difficult setting.
Jill's diary
To get Jill's Diary (a file), collect all thirty files in the game
in order. Then the first file (Instructions Manual, blue) will
become Jill's Diary.
Barry Burton ending
The only way to see Barry is if ending B is unlocked. To get this
ending, jump off the bridge when fighting Nemesis Type B. After
the jump off decision, the final area of the game will take a
somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade
Launcher (or Rocket Launcher if it has been found). You can also
choose to negotiate with him.
Barry Burton ending 2
Jump off the bridge. Play until you reach the room with the Radar
Tracker. Take it, and try to leave the room using the door you
entered. Nicholai will call you. After killing him, Carlos will
enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device
room again. Carlos and Jill will listen to a radio call from Barry
and the game will continue with the final scenes.
Enhanced Weapons/Ammo
You can only create enhanced ammo while playing under the hard
difficulty setting. When creating ammo with the reloading tool,
save enough gunpowder to mix up the same type of ammo eight times.
On the eighth time, the game will prompt "Do you want to create
the enhanced ammo?". Select "Yes". This ammo is more powerful, may
have slightly different effects, and once loaded into a weapon
will change it into an "enhanced weapon". You can only create two
types of enhanced ammo: 9mm handgun bullets and shot gun shells.
The only different effects the new bullets have is that they are
far more powerful.
Mercenary mode
Successfully complete the game one time to unlock mercenary mode
and save the "Next Game" file. Start a new game, choose that saved
game, then select mercenary mode. This mode involves controlling
Carlos, Mikhal, or Nikoli from the train to the starting room with
a two minute timer. Killing the various opponents and rescuing
civilians during the journey will add more time to the clock. A
rank and money will be awarded after the game is completed. The
money can be used to purchase better weapons for the next
mercenary mode game.
Alternate costumes
Successfully complete the game under the easy and difficulty
settings with any rank better than F to unlock new costumes for
Jill in the Boutique.
Epilogues
Successfully complete the game under the hard difficulty setting
to unlock Epilogues. Epilogues are a short diary description of
each character in the entire Resident Evil series which describes
what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are
eight total Epilogues that can be unlocked.