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Turok 2: Seeds of Evil


Sent in by Sathi Nirushan The checkpoints should not be so far apart because when the person playing cannot find them, they get pretty frustrated. Checkpoints should be closer to each other! Sometimes it can take a long time for a person to beat a single level. It took me a hour and a half to be the first level, Port of Adia! Therefore, all levels should be much shorter!
Sent in by Nick Fireseed The death match levels should be bigger and have a co-op mode. The Charge Dart Rifle should electrify the water when fire in it.

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