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BALLZ! FAQ v1.0 

11-04-94
&
 8-18-97

Maintained by Bryan Carter (aka R.I.P.)
              gmezero@gz.bomb.com

-3) Intro:

Well, we're a little bit closer to me bumping this puppy up to 
v1.0,(NoObsa44@aol.com has)I just need to finish getting down all the 
moves for everyone.  Thingshave been running slow around here do to 
this other pesky game (that I wouln't mention) that is keeping my PC 
occupied during the day, and me awake at night with the lights on...  
oooh boy scary.  8>
Oh well... enjoy... and if you have any suggestions, send'em my way.
Below where it says NoOb's was created by NoObsa44@aol.com or Accolade, 
Inc.

-2) What's new in this file:

- morph moves!
- more boss stratagy suggestions
- updated moves for Bruiser, Crusher, & Tsunami
- Info regarding Edge 16
- every thing else missing (other than bosses)
-1) Things to come:

- more character moves
- more boss strategies
- more "fun stuff for two players"
- anything else I can think of that's relevent as time goes on
- NoObsa44 has add mos everthing else) 
Object of the game:

Fight past seven other players, several bosses, and if you are
good enough, you can make it to the Jester.  Defeat him and ???

1) Moves:

+++++++++
Everyone-
+++++++++
        Standard moves
  Punch and Down                    -   Low punch
  Toward and Punch                  -   Lunging punch
  Away and Punch                    -   Short punch
  Kick and Down                     -   Low kick
  Toward and Kick                   -   Lunging kick
  Away and Kick                     -   Short kick
  Blocks:
  Away                              -   Back-pedal and block
  Away and Down                     -   Crouch, stationary block
  Away and Up                       -   High block
  Punch and Up/Down                 -   Roll away when knocked down
  NoOb's
  Away, Toward, Up and Punch        -   Rude Gesture
  Up and Punch or Down and punch    -   Roll Away(only when on ground)
  Up,Up,Up                          -   finshing move(when have 2´ 
ballz   of power)
  Left, Kick and Punch              -   Lateral move left
  Right, Kick and Punch             -   lateral move Right
  Punch*5                           -   Stomp after shattering opponet                                                                                  
(kill)



        Morphs (these moves are the same for all characters)
               (and more than one can be done in a round   )
  Right, Left, Punch and Jump          =       Morph to Boomer
  Right, Down, Left, Punch and Jump    =       Morph to Bruiser
  Down, Right, Punch and Jump          =       Morph to Crusher
  Right, Up, Left, Punch and Jump      =       Morph to Divine
  Left, Left, Punch and Jump           =       Morph to Kronk
  Left, Right, Punch and Jump          =       Morph to Tsunami
  Right, Right, Punch and Jump         =       Morph to Turbo
  Right, Up, Punch and Jump            =       Morph to Yoko

        Close quarters attacks
    Repeatedly push Punch button to win grapple, keep pushing 
afterwards
  to get special attack.
    Push Kick when close to opponent and you will grab him and get
  a special attack

        Escaping/Undizzy
    Whenever you are being held, or are dizzy, rapidly hit Punch to
  escape or recover

        Taunts
    In order to perform a taunt, hit Punch, Kick, and Jump all at the
  same time.  This will increase the damage of your next attack as long
  as you don't get hit first.  Taunts are additive, the more you do in
  a row, the more dammage you will do to opponent

        Begging
    When low on life, hit Down 3 times rapidly to begin begging 
(restores
  life), the more times you hit Down, the more life restored

        Attacks that do damage to both players/Tangles
    Some special attacks cause damage to both players (e.g. explosions,
  and cyclone attacks).  Also, some attacks when repeated to often can
  cause the player to become tangled and helpless.  NOTE:If you miss 
with
  one of these attacks, or you become tangled, you will be helpless 
until
  you are hit by your opponent (hitting Punch repeatedly may free you,
  but I haven't had luck with this enough to say it is the case).

+++++++
Boomer- (first 4 moves are from manual)
+++++++
  Left, Left, Kick
        Left handstand kick

  Away, Towards, Punch
        Head hurl (shoulder level)

  Up and Punch
        Jack-in-the-box

  Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
        Self destruct

  Right, Right, Kick
        Right handstand kick

  Away, Towards, Kick
        Bowl head at oppenent

  Down and Punch and Kick (all at same time)
        Punch at three times arms length+
NoOb's
  Kick when close
        Throw (suspended spin)

  Towards, Torwards, Kick
        Power Kick

  Down, Up, Jump
        Dive

++++++++
Bruiser- (first 4 moves are from manual)
++++++++
  Left, Left, Kick
        Cartwheel left

  Right, Right, Kick
        Cartwheel right

  Down, Down, Kick
        Slide tackle

  Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
        Torqueno

  Back, Forward, Kick
        Kick ball at opponent

  Back, Forward, Punch
        Lob ball at oppenent

  Win grapple (Punch when close)
        Grab enemy under arm and punch in face

  Jump, while holding hit Down, Down
        Stomp ground and shake enemy off feet

  Jump, while holding hit Punch and Jump
        Kick high with both legs while in air

  Down and Punch and Kick (when close)
        Reach out and sweep opponent off their feet

  Up, Down, Up, Down
        Do jumping jacks (is this an attack?)

  Towards, Towards, Towards
        Charge opponent

  Kick (when close)
        Grab opponent and break them over knee

  Towards, Away, Towards
        Spin around with arms outstretched
NoOb's
  Down, Punch and Kick
        Leg sweep

  Punch and Kick (while ducking)
        Leg grab from duck

  Jump and Kick (while ducking)
        Ducking uppercut

  Away, Torwards and Punch
        Buckle (or ball) Heave


++++++++
Crusher- (first 3 moves are from manual)
++++++++
  Toward, Toward, Toward
        Charge

  Win grapple (Punch when close)
        Pummel

  Away, Toward, Punch
        Underhand horn heave

  Away, Up, Punch
        Overhead horn heave

  Towards, Towards, Punch
        Hold horn in hand like sword and stab at opponent

  Away, Away, Punch
        Lean back and crank arm

  Kick (when close)
        Lift opponent up and gore them

  Left, Down, Punch
        Charge left, then at opponent

  Right, Down, Punch
        Charge right, then at opponent
NoOb's
  Up, Down, Up
        Rumble Charge

  Away, Away and Kick
        Wind up Kick

  Up, Torward and Kick
        Stomp on foot

  Up, Down and Punch
        Over the top ground slam
  Punch
        Head butt


+++++++
Divine- (first 3 moves are from manual)
+++++++
  Punch&Kick when close
        Flip & Throw opponent

  Win Grapple (Punch when close)
        Spanking

  Toward, Toward, Toward
        Reverse Cartwheel Head Scissors

  Down, Down, Up
        Makes you sing a high pitched note that makes other player 
dizzy

  Down, Down, Away
        Fakes dizziness, can be exited by pushing kick or punch

  Down, Down, Towards or Down, Jump and Kick (do while close)
        Knee opponent in groin

  Towards, Away, Towards, Away (must be in opponents line-of-sight)
        You swivel your hips and whistle at opponent.  Causes opponent
        to uncontrollably move towards you.  Once close, Divine
        automatically executes "Flip & Throw" on opponent.

  Away then arc to Down, Punch (keep holding Down)or Down to Torward 
and   Punch 
        Uppercut

  Up, Up, Kick
        Toe leap at opponent.

  Kick and Jump, while holding hit Down 3 times fast
  or
  Away then arc to Down, Kick and Jump (keep holding down)
        Drop back onto arms and perform flying kick at opponent

  Away then arc to Up
        Spin on one foot with arms outstretched (if performed to many
        times you will become tangled as if stunned, and unable to 
move)

  Jump, Kick at top of jump, then guide Divine to land on opponents 
head
        Land on back of oppenent and knaw on the back of their head

  Away, Away, Kick
  or
  Toward, Toward, Kick
        Spring attack (you jump away from oppenent, then bounce back in
        a kick)
NoOb's
  Jump (then land on the oppenent)
        Ride on Back and bite

++++++
Kronk- (first 4 moves are from manual)
++++++
  Up, Punch
        Overhead club

  Away, Up, Punch
        Lobber loogie

  Kick (do while close)
        Tee off

  Toward, Toward, Toward
        Duck, dive and roll

  Toward, Kick
        Lunging kick (seems to make you impervious to ground attacks)
NoOb's
  Away Torward and Punch
       Flying phlegm or Snot shot


  Torward, Away and Punch
       Wind up club

  Kick (when land on opponent)
       Ride on back and club

  Down, Down and punch
       Nut cruss With Club

  Jump then Down, Down
       Fly down spear

  Torward, Torward and Punch
       Fencing lunge

  Up, Up
       Club uppercut

  Down and Punch and Kick
       Bone sweep


++++++++
Tsunami- (First 3 moves are from manual)
++++++++
  Toward, Toward, Toward
        Belly charge

  Away, Away, Jump
        Flying summersault kick

  Left, Right, Punch and Jump
        Morph into Tsunami

  Right, Right, Kick
        Jump right then kick left

  Left, Left, Kick
        Jump left then kick right

  Kick (when close)
        Hold opponent down and pummel them

  Up, Up, Jump
        Hover and meditate (restores health, and may protect from
        ground attacks)
NoOb's
  Toward, Away and Punch
        Wind up punch

  Toward, Away and Kick
        Wind up kick

  Kick (when close)
        Throw (swing toss)

  Jump, Punch and Kick
        Sumo splash


++++++
Turbo- (first 3 moves are from manual)
++++++
  Towards, Towards, Towards
        Charge flip kick

  Jump, Kick and Jump
        Flying/Hover

  Towards, Towards and Punch
        Super Blow

  Jump, while holding hit Down, Down
        Jumps then performs flying kick

  Towards, Away, Punch
        Uppercut

  Away, Towards, Punch
        Crank right arm for a wind up

  Away arc to Down, while holding hit Kick
        Drop back on arms and kick out at oppenent
NoOb's
  Kick (when close)
        Throw (toss and punch)

  Jump, Punch and Kick (when close and both fighters are in air)
        Spinning pile driver

  Down and Punch and Kick
        Rising Punch

  Up, Toward and Punch
        Head pound


+++++
Yoko- (first 3 moves are from manual)
+++++
  Up, Kick
        Backflip

  Away, Away, Away, Away
        Stun fart

  Jump, Up, Up
        Grab bar and swing (swing like on monkey bars)

  Right, Right, Kick
        Grab pole and swing counter-clock-wise(swing like on fire pole)

  Left, Left, Kick
        Grab pole and swing clock-wise(swing like on fire pole)

  Win Grapple (Punch when close)
        Grabs opponent and flips them over, then screws their head
        into the ground
NoOb's
  Up and Punch
        Uppercut

  Kick(when close)
        Throw (gorilla spin)

  Punch (while grabing bars and swinging)
        Swinging punch

  Kick (while grabing bars and swinging)
         Swinging kick

  Jump (then land on opponent)
         Ride on back and beat head

  Down and Kick
         Pull of leg and swing
  Right, Right, Up or Left, Left, Up  
         Pole swing

  Torward, Torward' Torward
         Forward roll 

  Toward, Up ,Up
         Gamera Spin attack


2) Strategies:

For first boss (the Ostrich) "Guggler"? :
        Wait until it puts its head in the ground, and then taunt it
        multiple times (5+).  Then all it takes is one hit to beat it.

For second boss (the Kangaroo) "Bouncer"? :
        Jump in, punch several times, then jump away.  Repeat.  His
        tail has a long range, so watch out.

    or->As Turbo, do repeated Super Blows until enemy is dead... that's 
it.

For third boss (the T-Rex) "T-Wrecks"? :
        I've found that when playing Divine, head attacks work best.
        Perform a jump and then aim so that your shadow overlaps his, 
and
        when you land, you should be riding on the back of his head 
doing
        damage.

For fourth boss (??? looks like a blue ghost/genie) " "? :
        I've had no luck on this boss so far, all he does is morphs 
into
        other creatures (so far, Bruiser, Crusher, and a python snake),
        then proceeds to stomp my butt.

3) Fun stuff for two players:

Divine and Yoko... (you can guess what their doing)
        While in a grapple, each player take turns at hitting their 
Punch
        button, first Divine, then Yoko, then Divine, etc... quite 
funny.

4) Edge 16 information
        According to a manual addendum that came whit Ballz, it is 
noted
        that the Edge 16 has been cancelled by AT&T and support for 
that
        device will not be offered.  (Personally, I was hoping for this
        little puppy, it was to include new characters and the like for
        players to use... sigh)

5) With contributions from (thanks to):
  <meyersj@engin.umich.edu>
  <spatula@unicorn.dorm.umd.edu>
  (anstey@sunspot.ece.clarkson.edu)
  And me <NoObsa44@aol.com>(Noob is a guy from MKT Mortal Kombat Trilogy)

+---------------------+
|contact:             |
| Bryan (aka R.I.P.)  |
| gmezero@gz.bomb.com |
+---------------------+
NoOb's
6) FOR SEGA I KNOW 2 CODEZ


TO GET THE GREEN BELT: AT THE TITLE SCREEN PRESS A, A, DOWN, C, B, A, 
UP, UP, DOWN,LISTEN FOR BURB, UP, START

TO GET THE RED BELT:  AT THE TITLE SCREEN PRESS A, DOWN,DOWN, B, B, B, 
C, LEFT, RIGHT, LISTEN FOR BURB, UP, START


I don't know if any of those code work but they were given to me by 
Accolade, Inc.



7)FOR SNES I KNOW 1 CODE 

PRESS A, A, A, A, A, A, A, A AND A AT THE TITLE SCREEN THIS WILL GIVE 
YOU HYPER MODE

I AM STILL WAIT FOR A RESPONSE FROM ACCOLADE TO SEE IF THIER ARE ANY 
MORE CODES.




8)Game Genie for the SNES


1.		CB82-EFOD + DO82-EF6D + DD82-EFAD=ALWAYS FIGHT KRONK
2.	    SAMEASABOVE + D682-EF6D + SAMEASABOVE=ALWAYS FIGHT BOOMER
3.	    SAMEASABOVE + DA82-EF6D + SAMEASABOVE=ALWAYS FIGHT BRUISER
4.        SAMEASABOVE + FD82-EF6D + SAMEASABOVE=ALWAYS FIGHT TURBO
5.	    SAMEASABOVE + F082-EF6D + SAMEASABOVE=ALWAYS FIGHT TSUNAMI
6.	    SAMEASABOVE + F682-EF6D + SAMEASABOVE=ALWAYS FIGHT YOKO
7.	    SAMEASABOVE + FA84-EF6D + SAMEASABOVE=ALWAYS FIGHT DIVINE
8.	    SAMEASABOVE + 4D82-EF6D + SAMEASABOVE=ALWAYS FIGHT CRUSHER
9.		DC78-E7AD=START ROUND WITH 10 SECONDS
10.	      F078-E7AD=START ROUND WITH 20 SECS.
11.		F378-E7AD=START ROUND WITH 30 SECS.
12.		4678-E7AD=START ROUND WITH 40 SECS.
13.		7478-E7AD=START ROUND WITH 50 SECS.
14.		7A79-E7AD=START ROUND WITH 60 SECS.
15.		0178-E7AD=START ROUND WITH 70 SECS.
16.		C295-ED64 + C296-E7D4=INFINTE TIME
17.		4EDC-7760=START WITH 1/4 ENERGY
18.		9EDC-7760=START WITH 1/2 ENERGY
19.		BEDC-7760=START WITH 3/4 ENERGY
20.		CDE8-87AF=DEATH MATCH



9) If you own the GG for the sega genesisthen please check 
<WWW.galoob.com> and choose Game Genie. Then choose sega Genesis. 
Finally klick on "Ballz". The reason I didn't Give a Copy of the sega 
version of the GG codes is cause it is sssssoooooooooooooo long (about 
120 codes)



10) That is all for now even thought I will see if I can find more 
Info. on Ballz for the Sega Genesis and Super NES (almost all move work 
for both Systems but I don't know if any move work for the 3D0). Please 
tell me if there is any thing else missing or wrong (but not spell or 
grammer).

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