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"This document Copyright 2000 John Doe"

*******************************************************************
|                                                                 |
|       Donkey Kong 64 FAQ/Walkthrough  Version 1.0.2             |
|     By : Joca64 ( Joaquim Mendes )  Email : Joca64@yahoo.com    |
|                                                                 |
*******************************************************************


Last Updated: 21/04/2000


- Table of Contents -


1. What's new?
2. Introduction
3. Items
4. Moves
5. Weapons
6. Musical Instruments
7. Location of the 201 Golden Bananas
8. The 20 Banana Fairies
9. Battle Warps
10. How to get the 8 DK Keys
11. Nintendo and Rareware Coins
12. Beat the Bosses
13. Level Entrances
14. Bugs
15. What you get
16. Conclusion
17. Thanks


--------------------------------------------------------------


1. What's new?


Version 1.0.2 ñ Spell checked the FAQ, Luigie has a new email 
address, check it at the bottom of the FAQ.

Version 1.0.1 ñ It seems I had forgot to say where DK's Kasplat in 
Fungi Forest was. Now it's here. Added the Thanks section. 

Version 1.0 - Everything.


--------------------------------------------------------------


2. Introduction


- It's a long time since I've written my last FAQ, but I'm back, so 
enjoy...
If you want to use any part of this FAQ on your own FAQ, site or 
something of that kind email me and ask me permission.


--------------------------------------------------------------


3. Items


- Bananas -

These are found everywhere, and they come in different colors:
Yellow (Donkey), Red (Diddy), Blue (Lanky), Purple (Tiny) and Green 
(Chunky). They can only be picked up by the respective Kong.
There are 100 of each color in each level. If you pick up 75 Bananas 
of the same color on a level you'll win a Banana Medal.


- Banana Bunch -

Each Banana Bunch is worth 5 Bananas. They also come in colors.


- Banana Balloons -

You can find these balloons everywhere, they have colors just like 
the other items. If you shoot them you'll get 10 Bananas.


- Golden Bananas -

These are the main objects of the game, they work just like the stars 
in SM64 and the Jiggies in BK. There 25 in every level, but each Kong 
can only pick up 5 of them.


- Banana Coins -

These coins are scattered through every level and are used to pay for 
the services of the other members of the Kong family (Funky, Cranky 
and Candy).


- Banana Fairies -

You can only get a Banana Fairy by capturing it inside a photo. They 
will give you options to the Mystery section of the main menu. Each 
time you capture a Banana Fairy you will also be able to carry one 
more Banana Film, Orange and Crystal Coconut. There are 2 Banana 
Fairies in each level, except DK Isles, that has 4.


- Banana Film -

You use this to capture Banana Fairies.


- Banana Medals -

Each time you collect 75 Bananas of the same color in each level 
you'll win a Banana Medal, except for the last 5, that you must touch 
them in order to get them.


- Oranges -

The Oranges work as grenades, use them to defeat toughest enemies.


- Crystal Coconuts -

The Crystal Coconuts are used to keep each Kong's special move 
active. No Crystal Coconuts mean no special move.


- Ammo Boxes -

The Ammo Boxes give you err... ammo. There are 2 types of Ammo Boxes, 
the normal ones (brown) and homing ammo (red).


- Piece of Melon -

You get a Piece of Melon each time you kill an enemy or you bust open 
a Melon Box. They raise your energy bar.


- Melon Boxes -

Each Melon Box has 4 Pieces of Melon.


- Special Coins -

Every time you see a pile of brown earth with DK written on it, use 
the special move that the big banana Fairy gave you to uncover a 
Special Coin. When you pick up one of these coins each Kong will gain 
5 Banana Coins.


- Headphones -

When you touch this item your musical instrument's energy will be 
filled.


- DK Keys -

These keys are used to free K.Lumsy from his cell.


- Blueprints -

They will show up after defeating a Kasplat, a big blue enemy (he 
looks like the terminator... well at least to me he does).The 
Blueprints also come in colors (the Blueprint will be the same color 
of his hair, if Kasplat has white hair, then you already have that 
Blueprint), take them to Snide's HQ to receive a Golden Banana.


- DK Coins -

These are used in Bonuses. Grab as many as you can!


- Battle Crowns -

Find a Battle warp and if you're still alive when the timer reaches 
zero to get it. You'll need 4 of them later on the game.


- Rareware and Nintendo Coins -

You'll need these 2 coins in order to get the last DK Key, so be sure 
to look for them.


--------------------------------------------------------------


4. Moves

- You can buy these moves at Cranky's Lab.

4.1. Donkey Kong

- Baboon Blast -

If you find a pad with Donkey's face on it, stand on top of it and 
press Z to enter Barrel Blast. If you can reach the end you'll win a 
Banana or enter a Bonus.


- Gorilla Grab -

With this move you can push levers. Press B while you're in front of 
one.


- Strong Kong -

Every time you jump into a Donkey Barrel you'll become invincible. 
Press Z and C-Left to cancel the move. Don't forget that this move 
uses Crystal Coconuts.


4.2. Diddy Kong

- Chimpy Charge -

Press Z and then B to head charge. This can be done to hit enemies or 
push switches.


- Rocketbarrel Boost -

Jump into a Diddy Barrel and you'll get a jetpack! Press A to go up, 
Z to hover and B to shoot peanuts. This move uses Crystal Coconuts.


- Simian Spring -

Press Z while on top of a Spring pad to perform a super jump.


4.3. Lanky Kong

- Orangstand -

Press Z and then B to handstand. This move allows you to climb step 
slopes.


- Baboon Balloon -

Stand on top of pad with Lanky's face and press Z to inflate like a 
balloon.


- Orangsprint -

Jump into a Lanky Barrel and you'll run faster than a train. Press Z 
and then C-Left to cancel the move. This move uses Crystal Coconuts.


4.4. Tiny Kong

- Mini Monkey -

Jump into a Tiny Barrel and you'll shrink size. Press Z and then C-
Left to cancel the move. This move uses Crystal Coconuts.


- Pony Tail Whirl -

Jump and press A to hover.


- Monkey Warp -

Stand on top of a pad with Tiny's face and press Z to warp to another 
point of the level.


4.5. Chunky Kong

- Hunky Chunky -

Jump into a Chunky barrel and you'll be twice as big. Press Z and 
then C-Left to cancel the move. This move uses Crystal Coconuts.


- Primate Punch -

Press Z and then B to do a powerful punch. You can use it to break 
almost everything.


- Gorilla Gone -

Stand on top of a pad with Chunky's face on it and press Z to become 
invisible. What's the point of being invisible you ask? You can see 
invisible things!


4.6. All Kongs

- Simian Slam -

To get the Simian Slam, finish the Training Area and go talk to 
Cranky. This move allows you to push switches and smash objects by 
jumping (A) and pressing Z.

- Super Simian Slam -

A more powerful version of the Simian Slam move. With this move you 
can now press the blue switches and break more resistant objects.

- Super Duper Simian Slam -

An even more powerful version of the Simian Slam move. With this move 
you can now press the red switches and break even more resistant 
objects.

- Special Move -

You'll get this move after you've talked to the Big Fairy in DK 
Isles. To perform the move you need to press B, when you see a lot of 
stars going around your character, release B to create a blast wave. 
This move will help you uncover the Special Coins from their hiding 
spots.


--------------------------------------------------------------


5. Weapons

- You can buy them at Funky's Store. You'll also be able to buy ammo 
belts, that allow you to carry more ammo, homing ammo and a sniper 
mode.
Donkey shoots coconuts, Diddy fires peanuts, Lanky uses grapes, Tiny 
fires feathers and Chunky shoots pineapples.


--------------------------------------------------------------


6. Musical Instruments

- You can buy them at Candy's Music Shop. You can also buy extra 
melons for your energy bar and upgrades for your musical instrument.
Donkey has a Bongo-Bongo, Diddy has an Electric Guitar, Lanky plays a 
Trombone, Tiny has a Saxophone and Chunky plays a Triangle.
If you play a musical instrument while on top of a musical pad many 
things will happen.


--------------------------------------------------------------


7. Location of the 201 Golden Bananas

7.1. DK Isles

7.1.1. Donkey Kong

1st - Talk to K.Lumsy and the Banana will appear near the entrance to 
Jungle Japes.

2nd - In Frantic Factory's entrance, push the lever (you need the 
Gorilla Grab move), use the elevator and play your instrument on top 
of the music pad.

3rd - In K.Rool's island, go to the platform underneath the one that 
has the entrance that leads to Snide's HQ. Shoot the coconut switch 
to open the bars.

4th - In Crystal Caves entrance, use Chunky to punch the two ice 
walls. Switch to Donkey and get into the DK barrel, while you're 
invincible you can pick up the Banana that is floating above the 
lava.

5th - Recover Snide's Blueprint. The Kasplat is next to Hideout 
Helm's entrance. Shoot the coconut switch and a metal bridge will 
appear, allowing you to reach him.


7.1.2. Diddy Kong

1st - Near the entrance to Angry Aztec, use Chunky to pick up the 
boulder on top of Lanky's music pad. Next, use Lanky and play is 
musical instrument on top of the music pad, a Rocketbarrel Boost 
Barrel will appear near the entrance to Fungi Forest. Use the canon 
to get there and jump into the barrel, fly to the top of DK Island to 
find the Bonus Barrel.

2nd - Near Snide's HQ, use the spring pad to reach the Bonus Barrel.

3rd - On top of the big waterfall of DK Isle, shoot the peanut switch 
to open the bars.

4th - Near Crystal Caves entrance, use the Jetpack to reach the tall 
platform. Play Diddy's musical instrument on top of the music pad.

5th - Recover Snide's Blueprint. In Creepy Castle's entrance, use 
Donkey to shoot the bars and then switch to Diddy in order to get it.


7.1.3. Lanky Kong

1st - Behind K.Lumsy's island there is a grape switch, shoot it to 
open the grate.

2nd - Inside K.Lumsy's island, enter Lanky's barrel and run to the 
blue switch. From there reach the Banana before time's out.

3rd - In Jungle Jape's entrance, use Chunky to pick up the boulder 
then change to Lanky and play his instrument on top of the music pad.

4th - In Creepy Castle's entrance, use Chunky to lift the boulder, 
change to Lanky and use the pad to float to the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is in Crystal Caves 
entrance. Use Chunky to punch the left ice wall then enter the room 
to find him.


7.1.4. Tiny Kong

1st - Near the entrance to Angry Aztec, use Diddy's Chimpy Charge 
move to hit the two gongs. A Bonus Barrel will show up, switch to 
Tiny and use the Pony Tail Whirl move to reach it.

2nd - On the back of the big fairy statue, shoot the feather switch 
to open the grate.

3rd - Next to Gloomy Galleon's entrance, use Chunky to push the 
button. Now switch to Tiny and get into the barrel with her face by 
using the Pony Tail Whirl move. Swim through the hole you opened to 
get to the other side.

4th - Use the Monkeyport in K.Rool's Island to get to its top. There, 
play her musical instrument while on top of the music pad. Squawks 
will give you the Banana. This will also make a Chunky Barrel appear 
near the big fairy's island.

5th - Recover Snide's Blueprint. Next to Frantic Factory's entrance, 
use Chunky to bust open the ? box and then kill the Kasplat.


7.1.5. Chunky Kong

1st - On the back of DK island, there is a waterfall. Next to it 
there is a pineapple switch, shoot it to open the bars and collect 
another Golden Banana.

2nd - Near Angry Aztec's entrance there is a boulder on top of 
triangle music pad. Use Chunky to lift the boulder then play is 
musical instrument on top of the music pad.

3rd - At Hideout Helm's entrance, use the pad to reveal the ropes. 
Use them to reach the Bonus Barrel.

4th - After you get the Super Duper Simian Slam move, go to the 
island with the big X. Smash it a few times and a rock will break, 
revealing the Banana.

5th - Recover Snide's Blueprint. The Kasplat is next to Gloomy 
Galleon's entrance.




7.2. Jungle Japes

7.2.1. Donkey Kong

1st - In front of Diddy's cell.

2nd - Talk to Diddy and 3 switches will appear, shoot them all and 
you'll open his cell. The Banana is inside. The switches are on top 
of the entrances of the 3 big tunnels in the main room. When you pick 
this Banana the tunnels will open.

3rd - Behind Cranky's Lab, shoot the coconut switch and get into 
Rambi's box. Blast all the huts to uncover 4 switches. Return to 
normal and push Donkey's switch. The Banana will appear near the 
first Tag Barrel.

4th - On the Barrel Blast. The pad is on top of the big x with the 
boulder on top.

5th - Recover Snide's Blueprint. The Kasplat is inside the left 
tunnel.


7.2.2. Diddy Kong

1st - Push the switch with Diddy's face, near Cranky's Lab. The 
Banana will appear near Funky's Store.

2nd - Inside the tunnel near the start, shoot the two peanut switches 
and you can grab another Banana.

3rd - If you're facing Snide's HQ go right and shoot the peanut 
switch. Go up and enter the mine. There, shoot another peanut switch 
and a board will show up, enabling you to cross to the other side. Go 
there and push the switch, a Banana will appear on top of the mine 
entrance. Catching this Banana will make Bananaporter 5 appear on top 
of the mine entrance.

4th - Inside the mine, open the grate door by using the Chimpy Charge 
move. Use it again to push the LOW button. This will make the moving 
carpets slow down, push the switch near the other door to open it. 
Climb all the way up and through the machine to get to the minecart 
bonus. To win the Banana, reach the finish line with 50 or more DK 
coins.

5th - Recover Snide's Blueprint. The Kasplat is inside the tunnel 
next to the minecart exit.


7.2.3. Lanky Kong

1st - Push the Lanky switch near Cranky's Lab, the Banana will reveal 
itself near the canon.

2nd - Use Diddy to shoot the peanut switch near the minecart exit. 
Then use Lanky's Orangstand move to climb up there, slam the two wood 
poles and kill all the bees in order to make the Golden Banana 
appear. Catching this Banana will make a Banana Fairy appear on the 
room.

3rd - On the first tunnel shoot the grape switch and jump to the 
Bonus Barrel.

4th - In the room on the opposite side of the Rambi Wall, there is a 
Bonus Barrel. But you need the Orangstand move to reach it.

5th - Recover Snide's Blueprint. The Kasplat is on the same room as 
above.


7.2.4. Tiny Kong

1st - Push Tiny's switch near Cranky's Lab. The Banana will reveal 
itself on a small hole under the canon.

2nd - In the first tunnel shoot the feather switch and jump into the 
Bonus Barrel.

3rd - Go through the tunnel near the big X with a boulder on top. 
Shoot the two switches and look for a barrel with Tiny's face near a 
mushroom. Jump inside, jump on top of the mushroom and on to the log, 
go through the hole to get the Banana.

4th - On the same room as above, look for another barrel with Tiny's 
face, near a weird structure with a small hole. Use the barrel to 
shrink then go through the structure's entrance. There go left, push 
the switch to open the door with a 2.Go there and push another switch 
to open door 3.Enter that room and climb to the top to reach the 
Banana.

5th - Recover Snide's Blueprint. The Kasplat is inside the tunnel 
near the big X with the boulder on top.


7.2.5. Chunky Kong

1st - Pick up the boulder that's on top of the big X. Throw it away 
and a Golden Banana will appear.

2nd - After you've picked up the boulder that was on top of the big 
X, use the Simian Slam move 3 times on top of it and the floor will 
break. Shoot the statue's left eye and use the ropes to cross over to 
the other side.

3rd - Near the place where the Rambi wall was, pick up the boulder 
and push the switch. The Banana will reveal itself near Snide's HQ.

4th - Go through the tunnel near the big X and find Chunky's barrel 
on the next room. Climb the trees and jump to the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is underneath the big X, 
shoot the statue's right eye and use the ropes to cross to the other 
side.




7.3. Angry Aztec

7.3.1. Donkey Kong

1st - Go to the Barrel Blast (the pad is in front of the llama 
temple). If you successfully complete it, the llama will be free 
he'll leave a Banana inside his cell. This will also make switches 
appear around the llama temple.

2nd - Open the llama's temple door by shooting the coconut switch on 
the wall. Enter, go to the entrance at your right and play the Bongo-
Bongo on top of the Musical Pad. The lava will turn into water, take 
a dive and swim through the tunnel. Find Lanky's cell and shoot the 
coconut switch.

3rd - Enter the big building with 5 entrances. Shoot the switch, go 
left, shoot the next switch and go right.

4th - Inside the llama's temple, there is a switch with DK's face on 
it. Press it to open a big door outside the temple. Use the Donkey 
Barrel next to the door that opened in order to get inside, where 
you'll find the Bonus Barrel.

5th - Recover Snide's Blueprint. In the first tunnel, shoot the two 
coconut switches and jump into DK's Barrel in order to reach the 
platform with the Kasplat.


7.3.2. Diddy Kong

1st - Near the start, there is a building with a dome. Enter it by 
shooting the peanut switch on one of its walls. There, push Diddy's 
switch and use the statues tongues to reach the high platform. From 
there shoot the peanut switch, use the tongue to cross over and push 
the next switch. Jump into the water and find Tiny's cell. Use the 
Chimpy Charge move on the block with Diddy's face and then use it to 
type KONG.

2nd - Use the Rocketbarrel Boost to fly through the tall pillar's 
ring. Fly through it 3 times and a bird will fly to Diddy's Barrel. 
Go talk to him and fly through all of the rings he leaves in the air 
to make the Banana appear.

3rd - Near the Tag Barrel next to the big pillar there are 4 gongs. 
Use Diddy's Chimpy Charge move to hit them. A big tower will raise, 
use the Rocketbarrel Boost to get the Banana. Picking this Banana 
will make a music pad for Tiny appear in front of the tower.

4th - Use the Rocketbarrel Boost to fly to the top of the big 
building with five entrances, there push the button. Enter the 
building, shoot the switch, go right, shoot the next switch and go 
left.

5th - Recover Snide's Blueprint. The Kasplat is on top of the 
building with a dome, near the start. Use the Rocketbarrel boost to 
get there.


7.3.3. Lanky Kong

1st - Enter the llama's temple, climb the stairs and shoot the grape 
switch near the big wood door. Push the switch and shoot all the 
pairs to get the Banana.

2nd - Inside the llama's temple, look for a music pad. Play Lanky's 
instrument and 2 stone snakes will raise in the pool. Use the 
Orangstand move to reach the Bonus Barrel.

3rd - Enter the big building with five entrances, shoot the switch, 
find the next switch and go left.

4th - Enter the building with a dome, jump to the water and go 
forward. There jump to the switch and activate it. A bird holding a 
Banana will appear, shoot it and after a few hits he'll drop it. 
Catching this Banana will make the water lower a few feet, so you can 
use the Battle Warp.

5th - Recover Snide's Blueprint. Inside the llama's temple, use the 
Bananaporter #2 to get to the Kasplat. Note that to activate the 
Bananaporter you need to take Tiny through the small hole that leads 
to a room with lava.


7.3.4. Tiny Kong

1st - Enter the building with a dome, find Tiny's barrel and jump 
into it. Go underwater and swim through the small hole, kill all the 
enemies to win the Banana.

2nd - Enter the llama's temple, go left and look for Tiny's barrel. 
Enter the small hole and push the button. Use the platforms that 
appeared to reach the next button. This will give you access to the 
last button you need to press in order to reach the Banana.

3rd - Next to the tower that Diddy raised there is a Tiny barrel. Use 
it and go to the music pad. Play her instrument and Squawks will take 
you to the top of the tower. Finish the race with 50 or more DK coins 
to get the Banana.

4th - Enter the big building with 5 entrances and shoot the switch, 
proceed to the next switch and this time go right.

5th - Recover Snide's Blueprint. The Kasplat is inside the second 
tunnel.


7.3.5. Chunky Kong

1st - Right at the start, shoot the two pineapple switches and enter 
the room. Match the symbols in the vases to get the Banana.

2nd - Enter the building with a dome play the triangle on top of the 
music pad, enter the room and kill all the enemies.

3rd - In the second tunnel, find Chunky's barrel, jump to it. Look 
for a big boulder and take it to the big switch. Now you can enter 
the Bonus Barrel.

4th - Enter the big building with five entrances. When you reach the 
second switch the right path will be closed, go left and shoot the 
switch to open it.

5th - Recover Snide's Blueprint. The Kasplat is inside the big 
building with five entrances.




7.4. Frantic Factory

7.4.1. Donkey Kong

1st - Go to the Storage Room and use the Barrel Blast pad. Complete 
it and a lever will appear next to the DK Arcade Machine. Push the 
lever to play, finish the game and Squawks will give you the Banana.

2nd - Go to the Testing Room, there are plenty of platforms that come 
out of the ABC blocks. Use the one that leads to a tunnel, near the 
place where you hear the sound of a Banana Fairy. Push the switch and 
then slam the numbered blocks from 1 to 16 in order to get the 
Banana.

3rd - In the R&D Room find the tunnel that leads to a vertical pipe. 
Jump through it and shoot the coconut switch to open the small 
house's door. There, push the lever, the auto-production will start 
and a door will open in the Production Room. After the small movie 
you will also get a Golden Banana.

4th - Go to the Production Room and enter the door that you just 
opened. Jump to the Donkey Barrel and run to the other side of the 
room, where the Banana is.

5th - Recover Snide's Blueprint. The Kasplat is in the Production 
Room, near the top of the room, near the pipe that only Lanky can 
climb.


7.4.2. Diddy Kong

1st - In the Testing Room, use the spring pads to reach the top of 
the ABC blocks and find the Bonus Barrel.

2nd - In the R&D Room, play Diddy's musical instrument on top of the 
music pad. The glass door will open, enter the room and push the 
buttons in order to form the codes that are written on the doors. 
Every time you type a code the door will open and enemies will come 
out. Kill them all to get the Banana.

3rd - In the R&D Room, find the door that leads to a pipe, fall 
through it and push the button. Use the ropes to reach the Bonus 
Barrel.

4th - In the Production Room, push the Diddy switch at the bottom of 
the room. The Banana will appear at the top of the room and you'll 
need to use the Spring Pad to reach it.

5th - Recover Snide's Blueprint. The Kasplat is in the Production 
Room, ground level.


7.4.3. Lanky Kong

1st - In the Storage Room, climb the pipe using the Orangstand move 
and push the button to free Chunky and get a Golden Banana.

2nd - In the Testing Room, near the Tag Barrel, use Lanky's Pad to 
reach the Bonus Barrel.

3rd - In the R&D Room, find Lanky' Music Pad and play his instrument 
on top of it. The door will open, push the switch next to the piano 
and repeat all the sequences to get the Banana.

4th - In the Production Room, push the switch in the bottom of the 
room to make the Banana appear in the top floor. To get it you need 
to perform the Orangstand move.

5th - Recover Snide's Blueprint. The Kasplat is in the R&D Room.


7.4.4. Tiny Kong

1st - Next to the DK Arcade Machine there is a Tiny Barrel. Use it to 
shrink and enter the small pipe on one of the walls. You'll find a 
Golden Banana on the other side of the pipe.

2nd - In the Testing Room, use Tiny's Barrel to get through the small 
tunnel, push the switch and shoot the next item. After you've hit him 
6 items the Banana will appear. Catching this Banana will make a 
Banana Fairy appear near Funky's Store.

3rd - In the R&D Room, use the barrel to shrink and enter the small 
hole near the tiny track. Win the race and get 10 DK Coins or more to 
get the Banana.

4th - In the Production Room, push the switch in the bottom of the 
room to make a Banana appear at the top floor. To get it you need to 
use the Pony Tail Whirl move.

5th - Recover Snide's Blueprint. The Kasplat is in the Storage Room.


7.4.5. Chunky Kong

1st - In the R&D Room, punch the door, push the button on the chest 
and kill all the enemies to get the Banana.

2nd - In the room where Chunky was prisoner, punch the door. Enter 
the room, break the ? box and push the switch to make the Banana 
appear. Then punch the button to raise the platforms.

3rd - Near the DK Arcade Machine, punch the door and enter the Bonus 
Barrel.

4th - In the Production Room, push the switch at the bottom of the 
room to make the Banana appear on the moving platform in the middle 
of the room. Grab the Banana before time's out.

5th - Recover Snide's Blueprint. The Kasplat is in the Testing Room.




7.5. Gloomy Galleon

7.5.1. Donkey Kong

1st - Go to the lighthouse area, get underwater and push the green 
button to raise the water. Push the switch in front of the lighthouse 
to open its door. Enter, climb to the top and push the lever to 
activate it. This will make a boat to enter the area. The Banana will 
appear at the lighthouse's entrance.

2nd - Complete the Barrel Blast (the pad is next to the lighthouse) 
and you'll save Clapper. This will open a door near Candy's Music 
Shop. Talk to the seal near that door to receive a Banana.

3rd - Enter the door you just opened and win the race against 
Clapper.

4th - Near Funky's Store there is a structure that resembles a 
cactus. Play DK's musical instrument on top of the music pad to open 
a door in the main room. Enter before time's out and find the Bonus 
Barrel.

5th - Recover Snide's Blueprint. The Kasplat is on top of a bunch of 
coins. You need to open the DK door before you can get into that 
room, but for actually get the Blueprint you need to get Diddy's 
Golden Banana #2.Then use the Bananaporter #4.


7.5.2. Diddy Kong

1st - Climb to the boat in the lighthouse area and push the switch. 
The canon will fire a Banana to the top of the lighthouse. To get it 
you need to use the Rocketbarrel Boost move.

2nd - Go past the DK door, jump to the pile of coins at your right 
and use the Spring Pads to reach the Bonus Barrel.

3rd - Push the red button to lower the water, go to the cactus and 
play Diddy's musical instrument on top of the music pad. Enter the 
door you opened before time's up and find the Bonus Barrel.

4th - Go to the top of the lighthouse and play the musical instrument 
.A mechanical fish will appear, jump down and use Bananaporter 
#5.Enter the fish's mouth and stand on top of a wood board. There are 
3 circles here, shoot them and they will become yellow, shoot them 
again and they'll turn white, shoot them one more time to break them. 
Break them all to win the Banana. Don't worry if the time has already 
finished, you can still shoot them.

5th - Recover Snide's Blueprint. The Kasplat is inside the small cave 
next to Enguarde's wall.


7.5.3. Lanky Kong

1st - In the lighthouse area, transform into Enguarde, break the 
chest near the mermaid's castle.

2nd - Go past the DK Door, jump to the pile of coins at your left and 
use the pads to reach the Bonus Barrel.

3rd - In the main room, enter the tunnel that leads to the start and 
you'll see a switch with Lanky's face on it. Push it and enter the 
door before time's up. Transform into Enguarde and break all the 
chests. Behind a chest was a secret passage, go through it and get 
the Banana.

4th - Lower the water and go to the cactus. Play his musical 
instrument and enter the door before time's up. There find the 
Banana.

5th - Recover Snide's Blueprint. The Kasplat is right at the start, 
near the canon. To reach it you need to raise the water.


7.5.4. Tiny Kong

1st - In the main room use Lanky and transform into Enguarde. Touch 
the DK Star 3 times and the DK door will open. Go there, switch to 
Tiny and use the barrel to enter the big chest's keyhole. Catch all 
the pearls and leave. Enter the mermaid's castle and talk to her.

2nd - Go to the cactus and play her musical instrument. Enter the 
door before time's up and catch the Banana.

3rd - In the main room, enter the tunnel that leads to the start and 
you'll see a switch with Tiny's face on it. Push it and enter the 
door before time's up. There find the Bonus Barrel.

4th - Under Funky's Store, use the barrel to enter the small hole. 
Inside the submarine find the Bonus Barrel.

5th - Recover Snide's Blueprint. Near Cranky's Lab there are two 
canons, use the one that's not close to Cranky's Lab. Use the ropes 
and you see the Kasplat at your left.


7.5.5. Chunky Kong

1st - Right at the start, go left, shoot the pineapple switches and 
enter the room. You need to have raised the water to jump to the 
platforms. Pick up the canon ball and take it to the canon. Shoot all 
the targets to win a Banana.

2nd - Right at the start, when you get to the first Tag Barrel, go 
forward and then turn right. Punch the chest at your right to find 
the Banana.

3rd - Climb to the boat that is on the lighthouse area. Use the 
Simian Slam to open the trapdoor. Go past the canons and punch the 
bars. Break the rotating barrels by punching Chunky's face. After you 
grab the Banana Chunky will be drunk.

4th - Lower the water, go to the small cave at the right of the big 
door from which the boat came out. Play her musical instrument and 
raise the water. Use the Bananaporter #5 and enter the door. Find the 
Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is on top of the cactus, 
near Funky's Store.




7.6. Fungi Forest

6.6.1. Donkey Kong

1st - Inside the giant mushroom, at the bottom floor, there are lots 
of switches. Shoot all of them, this will make a lot of canons 
appear. Switch to Donkey and push the switch with his face on it. Use 
the cannons to get the Banana before time's up.

2nd - Enter the giant mushroom and leave at the first exit. Climb the 
ladder to find the Barrel Blast Pad, get into the Bonus Barrel.

3rd - In the area with lots of houses, there is a big fence that only 
disappears at night. Go there and jump into the DK barrel and push 
the switch behind the house. Enter it, break the ? box, push the 
button and jump to the Bonus Barrel. 

4th - In the area with lots of houses, enter the one that is 
surrounded by water. Break the ? box and push the button. Push the 
levers in the following order, 21132, to make the Banana appear. Go 
to the clock and hit the night switch so that you can pick it up.

5th - Recover Snide's Blueprint. On the place with lots of houses, 
the Kasplat is behind the house that you can only access at night 
with DK.


7.6.2. Diddy Kong

1st - Go to the area with a lot of houses, use the spring pad, next 
to one of them. Enter the house and play his musical instrument on 
top of the music pad to call Squawks. Reach the other side to get the 
Banana.
After you get this Banana a Fairy will appear in the room.

2nd - On the same area as above, climb to the top of the house that 
is surrounded by water. Push the switch and enter the door you just 
opened. Shoot the ON switch and then use the Chimpy Charge move to 
push the button with the up arrow. This will raise the cage with the 
Banana and will also reveal a music pad. Play his musical instrument 
on top of the music pad to break the cage in order to get the Banana.

3rd - At night, in the room where the giant mushroom is, go through 
the tunnel that doesn't leads back to the clock area. After leaving 
the tunnel, go straight forward and play his music instrument while 
on top of the music pad to call the howl. Jump to Diddy's barrel and 
fly to the howl, go through all the rings to earn the Banana.

4th - Use the Jetpack to fly to the giant mushroom's top. All you 
need to do is enter the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is inside the giant 
mushroom.


7.6.3. Lanky Kong

1st - Climb to the top of the giant mushroom. Push the switch and 
you'll open two doors. One of the rooms you just opened has a Banana 
flying very high, use the mushrooms to reach it.

2nd - On the other room that the switch above opens, slam the 
mushrooms in the right order. Yellow, red, purple, green and blue. 
This will make a Bonus Barrel appear. 

3rd - Next to the howl's tree, play his musical instrument while on 
top of the music pad to awake the rabbit. Win the race, go to the 
clock, and shoot the night switch then the day switch. Go back to the 
rabbit's house and play his musical instrument again. Jump into the 
barrel and win the race.

4th - At night, go to the area with lots of houses. Next to the house 
that is surrounded by water find Lanky's pad. Use it to climb to the 
house's roof and enter the window. Push the switch and kill all the 
enemies. 

5th - Recover Snide's Blueprint. The Kasplat is under the howl's 
tree.


7.6.4. Tiny Kong

1st - Enter the giant mushroom, push Tiny's switch and jump into the 
Bonus Barrel before time's up.

2nd - Near the howl's tree, shrink size and play her musical 
instrument on top of the music pad. Kill all the enemies and the 
Banana will appear.
After killing all enemies a giant bean will appear as well.

3rd - After you've picked up the giant bean, go to the area with a 
fence near Funky's Store and a it will grow. Jump into the barrel to 
shrink size and play her musical instrument to call Squawks in order 
to reach the Banana.

4th - In the area with lots of houses, use Chunky to break the 
cracked wall of the house that is surrounded by water. Break the ? 
box to clear the small hole. At night, switch to Tiny and use the 
barrel in order to fit the hole and enter the place that you could 
only go at night. Approach the spider web, kill the small spiders and 
then shoot the big one's eye.

5th - Recover Snide's Blueprint. The Kasplat Near the place where the 
DK's Barrel Blast pad.


7.6.5. Chunky Kong

1st - Near the clock there is a well. Stand on top of the bars 
blocking it and use the Simian Slam move. Reach the end of the 
minecart level with 50 or more DK Coins to get the Banana.

2nd - In the clock room, go through the green tunnel. Use Chunky's 
barrel and squash all the tomatoes. Pick up the worm's house and take 
it to the clock room. Put it on the place without grass and a picture 
of his house.

3rd - On top of the giant mushroom, push the switch and enter the 
door. Push the switch and shoot the picture in order to make Chunky's 
face.

4th - In the area with lots of houses, break the cracked wall of the 
house that is surrounded by water. Smash the ? box and play his 
musical instrument while on top of the music pad. Pick up the metal 
barrel, leave the house and enter the other door. Blow 3 metal 
barrels with the grinder to get the Banana. The other two barrels are 
on the same room.

5th - Recover Snide's Blueprint. Inside the giant mushroom, there is 
a door that you can only go through at night. Go through that door 
and you'll find the Kasplat in a balcony just waiting for you.




7.7. Crystal Caves

7.7.1. Donkey Kong

1st - Enter the Bonus Barrel in the Barrel Blast. The pad is near 
Cranky's Lab.

2nd - Enter the big igloo, the Banana is in the middle of the room. 
The problem is that when you step in the walls start moving. If they 
hit you you'll loose a melon instantly.

3rd - Enter the big house, near Candy's Music shop. Kill all the 
enemies to get it.

4th - Use the Bananaporter #2, enter the house that only Donkey can 
get into. Match all the colored ? before time's up to get the Banana.

5th - Recover Snide's Blueprint. The Kasplat is near the ice castle.


7.7.2. Diddy Kong

1st - Next to Funky there is a Diddy Barrel, use it to reach the 
Bonus Barrel.

2nd - Use the Jetpack, so you can touch the DK Star that is floating 
above the big igloo. This will reveal the music pads that you need to 
use in order to get in. Play Diddy's musical instrument while on top 
of the music pad, enter. Throw the barrels in the order 123456.

3rd - Enter the big house, near Candy's Music Shop. Kill all the 
enemies before time's up.

4th - Enter the big house's top floor door. Kill all the enemies to 
reveal the spring pad. Use it to reach the barrel. Then use the 
jetpack to light up all the candles. This will also reveal a Banana 
Fairy.

5th - Recover Snide's Blueprint. Use the Bananaporter #4 to reach it. 
But to activate the Bananaporter first you need to use Tiny. Shrink 
size and go through the small hole near Funky's Store.


7.7.3. Lanky Kong

1st - Go to the ice castle, near Funky's Store. Slam the switch and 
enter. Talk to the guy that is sitting on the chair and win his game.

2nd - Push the switch on the other side of the ice castle. This will 
reveal an entrance on its top. Use the pads to reach it. Win the race 
and get 50 or more DK Coins to get the Banana.

3rd - Enter the big igloo. Kill all the enemies to reveal a pad. Use 
it to climb to the top of the structure and grab the Banana.

4th - Near the Bananaporter #2, enter the house that only Lanky can 
get into. Jump into the barrel, push the switch and sprint to the 
Banana.

5th - Recover Snide's Blueprint. To reach it, use the Bananaporter 
#5.But in order to activate it you need to take Diddy, use the 
jetpack near Funky's Store to get there.


7.7.4. Tiny Kong

1st - Enter the big house, kill all the enemies to reveal the Banana.

2nd - Enter the big igloo, smash the target until it disappears.

3rd - Use the barrel near Cranky's Lab to enter the small hole. Jump 
into the Bonus Barrel. This will make the Bananaporter #3 appear.

4th - Near Funky's Store, use the barrel to fit the small hole. Use 
the monkeyport to get the Banana.

5th - Recover Snide's Blueprint. The Kasplat is next to the 
Bananaporter #2.


7.7.5. Chunky Kong

1st - Right at the start, punch the ice wall, use the pad to see the 
Banana.

2nd - Enter the big igloo and kill all the enemies to get the Banana.

3rd - Enter the big house. Hit the 3 targets and then use the pad to 
get into the Bonus.

4th - Near the ice castle, pick up the boulder and put it on top of 
the switch. This will break the igloo near Cranky's Lab. Go there, 
use the barrel to get big, pick up the boulder and put it on top of 
the moving switch. This will break an igloo next to the big one. Go 
there and pick up the Banana.

5th - Recover Snide's Blueprint. The Kasplat is on top of the big 
igloo.


7.8. Creepy Castle

7.8.1. Donkey Kong

1st - Hit the DK Star in the Barrel Blast, the pad is near the start. 
This will open the tree's entrance. Enter, shoot the coconut switch, 
and jump down to the water. Stand on the floating board and shoot all 
the targets.

2nd - Push the switch near the library, enter, go left. Kill all the 
enemies and push the switch. This will open the dead-end on the other 
corridor. There, use the barrel to become invincible and cross the 
place where the books are flying and reach the Banana.

3rd - Near Candy's Music Shop, enter the wood door. Push the DK 
switch to open the door. Push the next switch and slam the blocks in 
order to make DK face.

4th - Enter the big skull, near Funky's Store, go left then right and 
shoot the coconut switch. Push the levers in the following order:

      1 x || x
        x    x 2
      3 x    x

End the Ghost Train with 25 or more DK Coins to win the Banana.

5th - Recover Snide's Blueprint. The Kasplat is inside the big tree 
near the start.


7.8.2. Diddy Kong

1st - Enter the big skull, near Funky's Store, go left and left 
again. Shoot the peanut switch, and use the Chimpy Charge move to 
push the buttons in the order 1234.

2nd - There is a Bonus Barrel on top of the castle, use the jetpack 
to reach it.

3rd - Near Candy's Music Shop, enter the wood door. Push the switch 
with Diddy's face and use the sniper mode to shoot the far switch. 
Use the ropes to reach the Banana.

4th - Push the switch near the ballroom's door to open it. Enter and 
kill all the enemies that are wandering on the chess board. A barrel 
will appear, use the jetpack to light up all the candles. Fly into 
the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is near Funky's Store.


7.8.3. Lanky Kong

1st - On the top of the castle, push the switch. Enter, kill all the 
enemies and use the sniper mode to hit all the buttons near the 
ceiling. Use the pad to inflate and then the wind tunnel to reach the 
Banana.

2nd - Next to the Bananaporter #4 there is a small house with a Tiny 
switch. Push it and enter, reach the Banana before time's up. This 
will reveal the Battle Warp.

3rd - Near Candy's Music Shop, enter the wood door. Push the switch 
with Lanky's face and play his musical instrument while on top of the 
music pad. Use the pads to reach the Bonus.

4th - On the opposite side of the big skull, shoot the grape switch 
and enter the door that you opened. Shoot the switch and use then 
jump to the barrel. Get to the other side before the gate closes. 
Play his musical instrument while on top of the music pad and use the 
ropes to reach the Banana.

5th - Recover Snide's Blueprint. The Kasplat is near the Bananaporter 
#2.


7.8.4. Tiny Kong

1st - Enter the ballroom with the help of Diddy, and then use the 
monkeyport pad. Shrink size and enter the small house. Win the race 
with 10 or more DK Coins to get the Banana.

2nd - Next to the Bananaporter #4, shrink size. Use the mushroom to 
jump to the top of the trash bin. Enter and kill all the flies.

3rd - Use the Bananaporter #1 and enter the door. Go forward and then 
left, use the Pony Tail Whirl move to reach the Bonus Barrel.

4th - On the opposite side of the big skull, shoot the feather switch 
and enter. go right and push the switch. Use the hands to reach the 
Banana.

5th - Recover Snide's Blueprint. Near the moving bridge, go left and 
look down, there he is.


7.8.5. Chunky Kong

1st - Use the Bananaporter #4, go down a little and enter the museum. 
Punch the 3 shields and pick up the boulder. Put it on top of the big 
switch so you can pick up the Banana. 

2nd - On the same place where the Bananaporter #4 is, use the Primate 
Punch on the small house's door. Enter, destroy the ? box and use the 
pad to become invisible. Kill all the bats to get the Banana.

3rd - Right at the start, enter the big tree. Punch the cracked wall 
and use the sniper mode to shoot the switch. Jump into the Bonus 
Barrel and complete it in order to get the Banana.

4th - Enter the big skull. Go right and shoot the pineapple switch. 
Punch all the coffins until you find the one with the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is in front of Candy's 
Music Shop.


--------------------------------------------------------------


8. The 20 Banana Fairies

- In order to capture the Banana Fairies you need a camera. To get 
it, in DK isles go to the big fairy statue. Use Tiny to enter the 
small hole and talk to the big fairy. She will also give a special 
move.

8.1. DK Isles

1st - Next to Frantic Factory's entrance, break the ? box with the 
help of Chunky and a Banana Fairy will appear.

2nd - On the island near the Big Fairy's statue. The one with a 
single tree.

3rd - Next to the entrance to Fungi Forest, use Tiny to shoot the 
feather switch near the ceiling.

4th - On top of K.Rool's island.


8.2. Jungle Japes

1st - Near the wall with Rambi's face. Inside the room with a small 
lake.

2nd - On the room with the picture of DK isle. You can get there with 
Lanky. Note that the Fairy will only appear in this room if you've 
got Lanky's Golden Banana #2.


8.3. Angry Aztec

1st - Use Tiny to enter the big building with five entrances and 
always go left. When you see a Tiny's barrel use it to enter the 
small hole where the Fairy is.

2nd - Inside the llama's temple, near the small hole that only Tiny 
can get into.


8.4. Frantic Factory

1st - This Fairy is near the blocks with numbers (from 1 to 16) that 
DK pushes in order to get a Golden Banana.

2nd - It is next to Funky's Store. It'll only appear after you've got 
Tiny's 3rd Golden Banana.


8.5. Gloomy Galleon

1st - When you get to the first Tag Barrel, go forward and then 
right. Punch the chest at your left to find the Fairy.

2nd - Switch to Tiny and go to the cactus. Play her musical 
instrument and enter the door you just opened. The Fairy is inside a 
prisoner's cell, the bars will make it quite hard to get it.


8.6. Fungi Forest

1st - In the house that only Diddy can go (by using the Spring pad), 
there is a Banana Fairy. She will only appear after you collect 
Diddy's first Golden Banana.

2nd - In the house that only DK can go (by becoming invincible and 
pushing the button that opens it), break the ? box that is on the top 
floor.


8.7. Crystal Caves

1st - Inside the big igloo. Use Tiny to enter and the Fairy will 
appear after you get the Banana.

2nd - Enter the big house with Diddy, on the top floor. The Fairy 
will appear after you get the Banana.


8.8. Creepy Castle

1st - Inside the tree at the start. Use Donkey to enter and shoot the 
coconut switch. The Fairy is on the room with the floating board.

2nd - Enter the ballroom with Tiny, use the monkeyport and you'll 
find the Fairy behind the house.


8.9. Hideout Helm

1st - Inside the room where you get the DK Key.

2nd - Inside the room where you get the DK Key.


--------------------------------------------------------------


9. Battle Warps

9.1. DK Isles

- Next to Snide's HQ, you need Chunky to pick up the boulder first.

- Next to Fungi Forest's entrance, there is a mushroom moving in the 
ceiling. If you shoot it will change color, use the Kong of the same 
color to hit it. The order is Diddy, Donkey, Lanky, Chunky and Tiny. 
After all the kongs shoot, a wood door will raise, use Chunky on the 
his pad to become invisible in order to see the Battle Warp.


9.2. Jungle Japes

- This Battle Warp is next Funky's Store.


9.3. Angry Aztec

- It is inside the building with a dome, in the same place where 
Lanky gets his 4th Banana. In fact, you can only use the Battle Warp 
after he catches that Banana.


9.4. Frantic Factory

- Inside the R&D room, use Donkey to the lever next to Tiny's barrel 
in order to use the Battle Warp.


9.5. Gloomy Galleon

- Under Cranky's Lab, use Chunky and punch the bars in order to reach 
it.


9.6. Fungi Forest

- On top of the giant mushroom, there is an entrance that you can 
only access at night. Under it you find the Battle Warp.


9.7. Crystal Caves

- Near Candy, the Battle Warp is inside the house that only Donkey 
can access. Use the button to rotate the walls and reach the warp.


9.8. Creepy Castle

- Inside the garden maze. The warp will only appear after you get the 
Banana.


9.9. Hideout Helm

- On top of K.Rool's machine. Use the Jetpack to reach it.


--------------------------------------------------------------

10. How to get the 8 DK Keys

1st - Beat Jungle Japes Boss
2nd - Beat Angry Aztec's Boss
3rd - Beat Frantic Factory's Boss
4th - Beat Gloomy Galleon's Boss
5th - Beat Fungi Forest's Boss
6th - Beat Crystal Cavern's Boss
7th - Beat Creepy Castle's Boss
8th - In Hideout Helm, in the control room there is a door. The Key 
is on the other side. You need the Nintendo and Rareware Coins in 
order to open it.


--------------------------------------------------------------


11. Nintendo and Rareware Coins

- To get the Nintendo Coin you need Donkey's Gorilla Grab move. In 
Frantic Factory push the lever in front of the DK arcade and finish 
the game. The first time you'll win a Golden Banana, but if you 
finish it again you'll get the Nintendo Coin.
To get the Rareware Coin, get 15 Banana Medals and go to Cranky's 
Lab. He'll ask you if you want to play a game on his computer, if you 
score 5000 or more points the Rareware Coin will fall from the sky.


--------------------------------------------------------------


12. Beat the Bosses

12.1. Jungle Japes Boss

- Avoid the fireballs he throws, pick up the TNT barrel and hit him 
in the face. He'll try to roll against you, to avoid him stand near a 
wall and he won't come near you. Repeat the process and you'll defeat 
him after 3 hits. You need 60 Bananas and Donkey in order to fight 
with him.


12.2. Angry Aztec's Boss

- This Boss is very easy. The only thing you need to do is avoid his 
fire balls, when he lands on the platform pick up the TNT Barrel and 
hit him with it. After 3 hits he's history. You need Diddy and 120 
Bananas to fight him.


12.3. Frantic Factory's Boss

- Go to the light. The platforms will rise. The Boss will try to 
squash you so keep moving, when he stops, push the switch that is on 
top of the platform of the same color that he is. After you've hit 
him 2 times the switches will have no lights so they will be harder 
to spot. After you've hit it 3 times he'll start firing lasers. After 
you've hit him 4 times he'll become invisible. Finally, after you've 
hit him 5 times he'll die. You need 200 Bananas and Tiny in order to 
fight him.


12.4. Gloomy Galleon's Boss

- Drive through all the DK rings before time's up. He'll die after 
you've hit him 5 times. You need 250 Bananas and Lanky to fight him.


12.5. Fungi Forest's Boss

- Avoid his fireballs, throw him the TNT Barrel. After you've hit him 
once he will make an energy shockwave after he throws all the 
fireballs. Hit him twice and he'll throw you a big firewall, go to 
the far edge to avoid it. Hit him one more time and he'll make the 
platform start falling. Avoid the fireballs he throws and hit him 
with the TNT Barrel, but this time he'll not fall. Enter Chunky's 
barrel and start punching like crazy! Repeat the last process and he 
should be finished after a few rounds. You need 300 Bananas and 
Chunky to fight him.


12.6. Crystal Caves Boss

- Avoid his fireballs, throw him the TNT Barrel. To avoid his next 
attack, get as close to a wall as you can get, so that he cannot 
approach. After that, jump in order to avoid the shockwave he 
releases. Hit him with the TNT Barrel. Hit him 3 times and his 
cannons will blow up. Run like crazy to avoid the fireballs and hit 
him one more time to defeat him. You need 350 Bananas and Donkey to 
fight him.


12.7. Creepy Castle's Boss

- Jump in the right canon, so that you hit K.Rool's picture. After 
you hit him he'll fire some lasers, but nothing that hard to avoid. 
Hit him 3 times and he'll loose an arm. After that there will be two 
pictures of K.Rool. You must hit the one that is solid.3 more hits 
and there goes the other arm. Now he starts appearing very fast, the 
only thing you need to do is to time it right in order to hit him. 
Only 3 more times to defeat him. You need 400 Bananas and Lanky to 
fight him.


12.8. King K.Rool

- You must defeat K.Rool in less than 12 rounds. Every round has 3 
minutes, after that it's on to the next round. If you're KO you've 
lost, even if you still have all the other Kongs.

Donkey Kong - Avoid his shockwaves for a while and 4 barrels will 
appear. Jump into them and shoot K.Rool when he is off guard. Hit him 
4 times to knock him out.

Diddy Kong - Avoid his fist until the barrel appears. Use the jetpack 
and fly up, shoot all the targets to hit him. Only four times and 
he's done.

Lanky Kong - Push the buttons by stretching his arms out, pick up the 
barrel and throw it to the middle of the ring. A banana peel will 
appear on the place where the barrel exploded. Stand on the music pad 
and play his musical instrument so that he starts running and slips 
on the banana peel.4 times to proceed.

Tiny Kong - Use the Pony Tail Whirl move to avoid his shockwaves. 
When the barrel appears, jump into it to shrink size. Enter K.Rool's 
shoe. Don't let his fingers touch you and shoot them when you have 
the chance. Hit all his fingers and you'll move on.

Chunky Kong - Push the button on the middle of the ring, use one of 
Chunky's pads and jump into the barrel. Hit K.Rool with the Primate 
Punch move. the second time he'll be faster, the third time he'll be 
invisible and the fourth time he'll start running sideways.


--------------------------------------------------------------


13. Level Entrances

13.1. Jungle Japes

- Enter K.Lumsy's cave and talk to him. The entrance to Jungle Japes 
will be open, if your facing DK isle go right and there it is.


13.2. Angry Aztec

- After you've got the first DK Key, go talk to K.Lumsy and he'll 
open the entrance to Angry Aztec. If you're facing DK isle, go left. 
Climb the palmtree and use the ropes to get across, climb the stairs 
to get there.


13.3. Frantic Factory

- After you've got the second DK Key, talk to K.Lumsy and he'll make 
a platform raise in K.Rool's island. Use it to climb to the wood 
platform and all you have to do is reach the top, where you find a 
door.


13.4. Gloomy Galleon

- This entrance will also open if you talk with K.Lumsy after you've 
got the second DK Key. If you're facing K.Rool's island, go to your 
right and look for it underwater.


13.5. Fungi Forest

- After you've got the third and fourth DK Keys talk to K.Lumsy and 
he'll crush a rock, revealing a canon. Use it to reach Fungi Forest's 
entrance.


13.6. Crystal Caves

- Talk to K.Lumsy after you've got the DK Key #5.He'll open the 
entrance for you. It is near the entrance to Angry Aztec, use Tiny's 
Pony Tail Whirl move or Diddy's Rocketbarrel Boost.


13.7. Creepy Castle

- Talk to K.Lumsy after you've got the DK Key #5.He'll open it for 
you. Use the giant canon behind K.Lumsy's island to reach it.


13.8. Hideout Helm

-  After getting the DK Keys #6 and #7 talk to K.Lumsy and he'll open 
it for you. Use Tiny in the monkeyport pad on K.Rool's island. She'll 
appear on the top of the island, all you need to do is jump to the 
crocodile's mouth.


--------------------------------------------------------------


14. Bugs and Glitches

14.1. Invisible Kong

- To make your Kong invisible, charge the special move and stand on 
top of a Battle Warp. Press Z and when the Kong is totally invisible 
release B and you'll not enter the Battle Warp. You'll come back to 
normal if you leave the area.


14.2. Invisible gongs

- Use Diddy to Chimpy Charge a gong. Then jump to the place where it 
was and you'll be floating on air.


14.3. Kong standing on air

- In Fungi Forest, clock area, use Diddy to land on top of a vertical 
pendulum. He will stand on the air while the pendulum goes up and 
down.


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15. What you get

15.1. DK Theatre

Get 2 Banana Fairies and you can watch any movie of the game, 
assuming you already saw it.


15.2. DK Bonus

With 6 Banana Fairies this option will give you access to Rambi's 
Arena, Enguarde's Arena, Jetpac and DK Arcade.


15.3. Bosses

Get 10 Banana Fairies and you can play against every Boss. But like 
the movies, you can only play against the ones you already defeated.


15.4. Krusha

With this on you can use Krusha (from DKC) in Battle Mode. He's not 
very fast, but he has bazooka that fires oranges and can wipeout an 
opponent in a few seconds.15 Banana Fairies to get this.


15.5. Cheats

You can have infinite items. Yay! Only 20 Banana Fairies!


15.6. All Bonuses

After you've recovered all the Blueprints, talk to Snide and he'll 
let you play any bonus you want.


15.7. Different ending

If you get 101% and beat K.Rool you can see a different ending.


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16. Conclusion

- Well, that about covers it. If you still have questions, you want 
to submit bugs, corrections or anything you can come up with, send 
them to Joca64@yahoo.com


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17. Thanks

- Thanks to Matt6th@aol.com for pointing me that Kasplat that wasn't 
there.

 
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Other FAQs by Joca64:


- Banjo-Kazooie FAQ/Walkthrough

- GoldenEye 007 Secrets

- Super Mario 64 Teleport Location

- The Legend of Zelda : The Ocarina of Time Items List

- The Legend of Zelda : The Ocarina of Time Secrets



Other FAQs by Joca64 and Luigie (LuigieFRA@yahoo.com.br)


- Mission : Impossible FAQ/Walkthrough 

- Rush 2 : Extreme Racing USA Shortcuts/Bugs 

- Superman Walkthrough

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