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In the sandcastle, to drain the water to write codes, bounce eggs into Leaky. He will drain the water and you can get into the sand castle. Now you can type in codes, but don't forget to type BANJOKAZOOIE first to get the jiggy. Also type CHEAT before every code
Outside of Mumbo's hut, do a back flip into the hut's eye then jump onto the roof. Now take a careful little hop and land on the top of the wooden fence. Walk along the fence and jump off at the end. You should land on the grass ledge right by the big alligator.
You must go to the Spring section first. Then you must find the switch with a yellow sun on it, way at the top of the tree. Then go back to the central area. The Summer door should be open. Go through the door to the summer section. Then you must find the switch with a brown leaf on it, in the evaporated lake. Then go back to the central area. The Autumn door should be open. Go through the door to the Autumn section. Then you must find the switch with a snowflake on it, in front of Mumbo Jumbo's house. Then go back to the central area. The Winter door should be open.
Get the flip-flap jump from bottles, then jump on top of banjo's house. Get on top of the chimney and theres an extra life.
Get at least 5 Mumbo Tokens and get the Jiggy from the sandcastle. Now go to Banjo's house and complete all 7 of Bottles' puzzle games. Transform into the Washing Machine and go to Mumbo's Mountain, and go to Mumbo's skull. Now when you transform into a termite, you won't lose any Mumbo Tokens! If you get at least 25 Mumbo Tokens and you are a Washing Machine when first transforming into other forms you won't lose any Mumbo Tokens!
To get behind the huge statue of Grunty's head, at the entrance to the lair, follow the following instructions:
Position yourself in the right side of her mouth (if you were looking at her head on) you will see two teeth. The tooth hanging from the ceiling is chipped, try to get directly under it, and to the top as much as you can. Switch to Kazooie and do the talon-trot mode. Now stand so that half of your shadow is floating in air (Careful! Don't fall!) and JUMP! When you get to the rock jutting out of the wall, bounce off of it (press jump the second you hit it) then reverse direction so you are heading back to Gruntys head. But head upwards into that dark spot on the outside of her hair. If performed right you will land there and then WA-LA! You are behind her head. This is EXTREMELY hard to do and if you do it in your first ten tries you are very skilled!
If your at Gruntilda here's what to do. When you first get to her she will fly on her broom. When her broom gets tired you Rat-A-Tat-Rap it in the rear end! You do that four times and then she'll fly to the edge of the castle and she'll start to throw bombs at you. What you have to do is jump on the small ledges and shoot three eggs at her at a time. After doing that four times she'll start to hover over the castle. You should see a flight pad appear jump on the flight a beak bomb her four times. After that four jingo statues come out of the ground shoot eggs into all four of them one by one the statues break and hurt Gruntilda then one big one will come out of the ground shoot eggs into all four of the holes and then the will break and the Mighty Blue Jinjo! will come out of the ground and knock Gruntilda off the castle. Then you beat her.
Note: When your firing eggs into all five of the statues beware of Gruntilda throwing bombs at you.
For infinite eggs go to Treasure Trove Cove and go to the sand castle and type CHEAT and then type BANJOBEGSFORPLENTYOFEGGS
After Beating Treasure Trove Cove, go back to Banjo's House, outside Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you will go into a secret game of put the moving puzzle pieces together. Once all the pieces are fitted, congratulations! You've just accessed the first code.
To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows:
First puzzle: BOTTLESBONUSONE this gives Banjo a big head.
Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet and hands.
Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head.
Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny body and
a little head
Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny body little
head, big hands, and big feet.
Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny body, big
head, big hands, big feet.
Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing
machine. He still has all his abilities, he just looks different.
NOTE: To cancel these codes, enter the code NOBONUS.
In the Treasure Trove Cove stage there is a feather on top of almost every tree, so climb them all.
Go to the level Mad Monster Mansion. Change to the pumpkin and go to the platform that Brentilda is on, go through the little hole and get the red spell book. Then go to the BANJOKAZOOIE puzzle in Treasure Trove Cove then enter REDFEATHERS to get 100 feathers and a maximum of 100.
Do you find the boss from Rusty Bucket Bay too hard? Think again. As he's sleeping, shoot out an egg and he will awake and start to attack, but if you look real close he also leaves behind a jiggy. Try to get around him and get the jiggy and get out of the area.
To get access to Rusty Bucket Bay and Click Clock Woods. First you must fill up all the water. To do this, first you must go into Mad Monster Mansion, next, have Mumbo change you into a pumpkin. Oops, I forgot, you must open the cage on the left from the entrance to Mad Monster Mansion. Now, as a pumpkin, go through the door to in the house on the left of MMM (for short). Have Mumbo (inside) change you back to your original form, and break open the center coffin. Now, beak bomb the switch to fill up the water in the two caves. (Specifically, the ones leading to Rusty Bucket Bay And Click Clock Woods.) Now, the cave with the entrance to Rusty Bucket Bay, climb up to the left of the cave. There should be a Rareware box. Smash it open to find the next water switch. Hit it for the cave to fill up with water. Bingo, you have access.
If you fall from a high place right before you hit the floor press Z and you wont get hurt.
The code for the steam pipe Jiggy in Rusty Bucket Bay is 312111. The number pads are located at the left of the ship as you enter the world.
1. Start moving Banjo to an area where he cannot get hurt.
2. Stop moving the control stick and pushing buttons.
3. If you wait a little, Kazooie will popout of the backpack two or three times to see what is happening. The last time Kazooie pops out of the backpack she will start pecking Banjo's head. Banjo tries to get her to stop but she laughs and pecks him again a few times. Then Banjo will scratch his head.
4. Wait until Kazooie pops out of the backpack again this time when Kazooie starts to peck Banjo's head, Banjo will grab Kazooies head and start pulling it, then when Banjo lets go Kazooie will start coughing and Banjo will start laughing. This only works if you stay still through all 4 steps.
In Clanker's Cavern, do a back flip on the very edge of where you enter. There will be a magic token there.
Behind the entrance to click clock woods There is a SHOCK SPRING jump, use it to jump up on Click clock woods tree. You'll find a golden Banjo statue on it.
After you beat the puzzle in Treasure Trove Cove where you stomp the word BanjoKazooie go back to Banjo's house and use the C-Up button to look into the picture of Bottles. Then you enter a secret world where you do puzzles.
Cheato the spell book can be found 3 times in the game. When you find him he'll give you a code to enter on the floor of the sandcastle in Treasure Trove Cove.
Cheato 1: Cheato is first hidden beyond the entrance to Bubble Gloop Swamp. Go to Bubble Gloop Swamp and have Mumbo Jumbo change you into an alligator. Now exit the level and look for a hollow log beyond Bubble Gloop Swamp's entrance. Look for another hollow log in the room at the end of the tunnel. Break the ice cube and go through the log. You'll find Cheato! Enter BLUEEGGS to get 200 eggs and raise the maximum to 200.
Cheato 2: In Mad Monster Mansion, have Mumbo transform you into a pumpkin. Exit the area and go along through the fiery area until you find Brentilda. You should find a tunnel, with Cheato at the other end. Enter REDFEATHERS to get 100 red feathers, raising the maximum to 100.
Cheato 3: Now you have to have both water switches pressed. Go to the room before the area with the entrance to Rusty Bucket Bay. Find a stairway leading to a third water switch. Press it and a timer will start. Swim like crazy to the room with the Rusty Bucket Bay entrance. Once on the other side of the pipe, swim up and to the right. You'll find a stairway. Up the steps is Cheato! Now enter GOLDFEATHERS to get 20 gold feathers and raise the maximum to 20. This is really handy for places where you'll need to use the WonderWing.
Once you have completed Grunty's Furnace Fun, completed the Gruntilda puzzle and gotten 882 or more notes, you'll get to open a door near Dingpot. Open the door. You will need to have 98, 99 or 100 Jiggys. Complete the four-piece puzzle to turn your honeycombs red. In other words, you'll have twice the honeycomb power! If you run out of red honeycombs, you still have the yellow ones. You can get the extra ones back. And in OTHER words, if you had eight honeycomb containers, you now have the power of SIXTEEN!!
You know when you are flying you want to land, but you can't land directly where you want to. Try this: fly directly over where you want to land, put the control stick all the way down, and in a while you will be on the ground exactly where you wanted to be!
==Secret room in the Mad Monster Mansion There is a secret room in the Mad Monster Mansion. At the church look for the window with Banjo Kazooie's Face. It is in a back corner. Jump through it to find eggs, feathers, a free life and kill portrait gruntling
Play the game with the sound on!! This is important in the witch's maze.
Go to the Rusty Bucket Bay entrance. To your right you will see a cave with three pipes. Break the one in the middle and go into the pipe. At the opening you will see a switch that will raise the water level once you pound it down. After you activate the switch you will have to jump out into the water and go to your right, and you have to be quick because you have a limited amount of time. In the cave to your right you will find the third spellbook which will give you the code "GOLDFEATHERS." You must enter it in the Sandcastle on the Treasure Trove Cove Level to activate the 20 feathers.
In the Gobi's Valley or anywhere where there are the white fast shoes, you can get into them faster by running over them while doing the Talon Trot (Z and Left-C) The game will skip the animation of Kazooie coming out of Banjo's backpak while slipping on the shoes! Saving you lots of time; especially when racing against the Polar Bear the 2nd time in Frezzeey Peak.
Start a new game and walk outside to the first mole-hill. Bottles will ask you if you need help or if you're all set. Say you're all set and go to the next mole-hill. Press B and Bottles will pop out saying a message. When he goes back down press B again, and keep doing this, and read each message. After about 5 times he'll say he's going to erase your gamepak in 3 seconds. (Don't worry though, he doesn't.)
When you become the washing machine Banjo by beating the "Bottles Moving Picture Puzzle" game, go to Bubble Gloop Swamp. If you jump into the Pirhana infested waters, you won't get hurt! You'll be able to walk around wherever you want to go, and don't need to worry about the Wading Boots running out of time. Now you can get all the notes without having to keep returning to Mumbo to transform you into an alligator. You can also walk around in the eel infested sands of Gobi's Valley! The only thing that's bad about the Washing Machine is that you can't get into the Fast Shoes.
The warp cauldrons transport Banjo-Kazooie to other locations in Gruntilda's Lair. The time it takes to get to certain levels can be noticeably reduced.
There are three sets of cauldrons.
PURPLE: The first purple cauldron can be found through a passageway in the area where the Treasure Trove Cove jigsaw puzzle is located. The second cauldron is located in the area prior to Freezeezy Peak, where there is a large witch's head. It can be found tucked in a cave that is hidden behind a spiderweb. Use eggs to destroy the web.
BLUE: The first blue cauldron can be found near the second purple cauldron is located. Go to the top of the spiral walkway, where there is another spiderweb on the ground. Shoot eggs out your rear to destroy the web. The second blue cauldron is located in the area with the entrance to Rusty Bucket Bay. It is near the top of a bunch of stacked boxes.
RED: The first red cauldron is located inside the pipe below the passageway heading to Clanker's Cavern (also the same area where there is a passage to Treasure Trove Cove). The second red cauldron is tucked away in a passage at the bottom of the hill before Click Clock Wood. There are two entryways and they are just barely visible above the grass.
The white spell book can be found behind the entrance to Bubblegloop Swamp, where the jigsaw puzzle for Freezeezy Peak is located. To get to it, you must have Mumbo Jumbo transform you into the alligator in Bubblegloop Swamp. Leave the level, go into the wooden pipe, up the hill, and into the next (snow-covered) wooden pipe.
If you've already played through the game and you don't want to read the same text over again, press the L, R and B button at the same time to skip through the text. You can also press the B button to fast forward the text.
Go to the room with Dingpot. Inside open all the note doors except for the 882 one. Behind the note doors is a Giant Blue Egg, Giant Red Feather, and a Giant Gold Feather. Each one increases that item to its max.
Any time you get a cheato code you can always go back to the Sandcastle and retype that code and you will get a refill to the max of that item.
After you complete the Witch's Gameshow. Go up the stairs on the right you'll have to fill in a puzzle. (It needs about 30 pieces!) After which a door will open. Inside is Dingpot and four Note doors. Go through the one needed 882 notes for. Inside is a puzzle needing 4 pieces when you fill in your energy bar will turn Red! Now you can take twice as many hits. Every time you get hit your energy goes from red to yellow then when your energy bar is yellow again it will go yellow to clear.
Once you have uncovered all three cheat books, go to the Treasure Trove Cove sandcastle and "stomp" in the following code: BLUEREDGOLDFEATHERS for a quick refill of all your items.
In the Bubblegloop Swamp, turn yourself into the alligator (via Mumbo) and then enter the nose of the giant alligator statue. Now, if you can beat Mr. Vile in his games to get the puzzle piece, you can walk out and come back in again and he will have a new challenge. This time, if you can beat him in his three games you can get 3 extra lives. But, the only catch is that if you lose in any of the games, Mr. Vile takes one of your lives.
It's possible to bust the boulder blocking the Beaver's hole in Click Clock Wood on the Sping Level (The first level you have access to). If you stand up on the ledge above the rock and get at just the right angle a little to the right of the rock and drop eggs out of Kazooie's butt onto the boulder, you can blow it up. If you swim into the hole on this level it gives you some strange game glitches, and the Beaver will still beg you to move the rock even though it's gone.
As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the attack button during your jump you'll travel a little farther than you normally would.
To receive an extra life in the Beaver's Dam you must first be able to get in. (Just destroy the boulder in the summer and come back in the fall). All you have to do is jump into the fire place making sure not to get burned.
This glitch will create a weird camera angle outside Click Clock Wood. First, enter the spring level in Click Clock Wood and get transformed into a bee by Mumbo. Now fly to the exit and leave the level completely. Now head for the exit tunnel with the big tentacles in it. When you enter the tunnel, Mumbo will tell you that the spell will wear off if you continue on that way. Turn around and head back to the entrance to Click Clock Wood. If done correctly, the camera will stay there and will not follow Banjo! This is a cool angle to watch from. To return the camera to the right angle, fly the bee back to that tunnel and walk to the left or right of it, or enter Click Clock Wood (very hard to do with the angle).
This trick will let you activate Mumbo's transformations without giving him any Mumbo Tokens! To do this, you start a new file in your game. Now get through the game until you have 5 Mumbo Tokens (unfortunately, you must have the amount of tokens shown on the sign even though you aren't actually giving him any) and access to Treasure Trove Cove, but make sure you don't give Mumbo any tokens yet. Get the Sandcastle jiggy piece. Now return to Banjo's house in Spiral Mountain and do the Bottles puzzles to earn the washing machine code. Enter it in Treasure Trove Cove to become the washing machine. Return to Mumbo's Mountain and enter Mumbo's hut. He will say, "Banjo has plenty tokens, stand on skull and press B for mighty Mumbo magic!" Stand on his platform and press B to become a termite. The sign will disappear, the spell will become free- and you will still have the same number of tokens! Using this technique, you can get over 100 tokens if you use this to become animals for free!
This trick is a simple but easy way to get rid of the bees that try to attack Banjo after you destroy the beehives containing valuable honeycombs in the later stages of the game. Simply destroy the hive and then use the "Wonderwing" (Press and hold the Z button and then the right arrow) after destroying the hive and watch the bees fall to the ground.
To get the last and final cheato you have to go to the place where you get the Rusty Bucket Bay Witch Switch jiggy (to the right of when you enter the 450 note door). Once in the alcove look around until you see a closed grate. Open the grate by using Rat-a-tat-Rap. Go up the tunnel of the grate until you find a water level switch. Hit the switch then swim to the area where you enter Rusty Bucket Bay and find an entrance at the top of the water level. If you find it in the right amount of time you can find cheato and access the GoldFeathers cheat. (You have to raise the water level by hitting the water switch in the rare box by the entrance of Rusty Bucket Bay to get to the alcove with the cheato water switch and it might take a couple tries to get cheato because you are timed.)
Mumbo's Mountain: This Witch Switch is located over by Conga. Give Chimpy an orange to raise the tree stump. Then flap-flip up on the platform, jump across the other platforms and pound the Witch Switch resting on the highest tree stump.
Treasure Trove Cove: This Witch Switch is located up at the lighthouse. Face the door, then go around the lighthouse and pound the Witch Switch.
Clanker's Cavern: First you have to free Clanker, jump up onto his back and go into his blowhole. The Witch Switch is right at the entrance.
Bubble Gloop Swamp: First you need to find the treetops and make your way up. Soon you will come to a Witch Switch.
Freezeezy Peak: Find a flight pad and start flying. Do the target shooting move at the snowball-throwing snowmen's X-marked hats. Soon you will find a Witch Switch.
Gobi's Valley: First you need to go to the center of Gobi's Valley andraise the pyramid up. Go inside and go through the maze to find the Witch Switch.
Mad Monster Mansion: Find the switch to open the mansion's door, quickly get the running shoes and run to the door and go inside. Get on the flight pad and fly up to the platform up in the ceiling, here you will find the Witch Switch.
Rusty Bucket Bay: Climb the rope with the TNT box hanging from it. Once you get to the top look around, you should see a Witch Switch on a platform. Jump to reach it.
Click Clock Wood: First go to Winter, find a flight pad and fly up to a high platform and destroy the snowman there. You will then find the Witch Switch.
This page was last modified 19:33, 9 Dec 2006.
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