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Chat Room - Video Game RPG

Game Changes - Nintendo 64 - Mission: Impossible

There should be some "fun levels" that don't have to go along the story line. There should be some more levels like the Mole Hunt Station level.

There should be access to the bonus embassy level without having to beat the gunboat level and waiting after the credits.

The carcass of many characters shouldn't disappear when we kill them.

There should be a code to get the fire extinguisher.

There should be a mode with multi-player involvement, like death matches.

It would probably waste memory, but you should be able to pick up furniture in the embassy to throw on people.


Instead of having the plans made up already for the game, make up your own. For example, say I want to kill Hadam H, the main idea is to infiltrate his house or base, get passed security and kill him. Instead of telling him to look for something, let him find the things by himself instead of telling him to find a certain type.


There should be a multiplayer feature in it. The 1 player story mode is great, but so what if it doesn't have as many guns as Goldeneye? Multiplayer would be pretty cool if you could choose any level in the story mode. Imagine 4 players shooting it out without guards in the Embassy Meeting.


It should have more levels, should have followed the story line more, and should have bonus levels and more cheats.

There should be at least 3 more levels, one having to do with a kidnapped agent, another with weapons satellite, and maybe some stolen files.


It would be a lot better if the game was first person view.


There should be a 4-player cooperative or deathmatch mode. It would add more variety to the game itself.


The cops should try to shoot you all the time instead of arrest you, and i n the Terminal Room, I would make it so that you could fall when the guy is playing on the computer and when he sees you, you can take is gun right out of his hand and shoot him with it.


Between levels, any ammo you acquired would carry over. Not necessarily the gun since you don't get that in every level, but the ammo is hard to come by and should stay with you somehow. I would also make knocking out the guard at the party with the blowgun possible without losing.


You should be able to load up on any gun you can get from an enemy, (ex. Subpen) when you go to get the mines, guys flag you from every corner and all you have is 7.65 silenced gun that runs out of bullets the minute you start the mission, but when you kill somebody you should be able to take their gun.

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This page was last modified 09:47, 14 Oct 2005.
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